this post was submitted on 21 Nov 2025
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[–] ryathal@sh.itjust.works 95 points 4 days ago (1 children)

It's not terribly surprising depending on how you present it. Lots of hate groups have public opinions that are at least somewhat popular among the masses. It's really hard to recruit if you can't establish some common ground. You don't lead with showing new people the baby killing tree.

[–] okwhateverdude@lemmy.world 31 points 4 days ago

Yeah, the shitheads call this "hiding their power level".

[–] frezik@lemmy.blahaj.zone 45 points 4 days ago (1 children)

I had a bit like this once, though not quite to this level. I had a world where Gnomes lived in caravan groups like Romani, and there was a lot of racism against them. I thought my players would sympathize, but what actually happened was "let's not rock the boat".

[–] sbv@sh.itjust.works 42 points 4 days ago (1 children)

I find that my players take a lot of cues from the scenario. If there's an obvious way for them to get involved, and a clear benefit to the character, they jump in. If not, they treat it as part of the world and continue about their business. But they are relatively passive, story-wise and expect a bit of railroading to tell them where to go.

[–] Warl0k3@lemmy.world 24 points 4 days ago* (last edited 4 days ago)

Agreed - RPGs are a collaborative process, but need a framework in which to collaborate. The DM is there to provide that framework, so if there's no indication that they're angling for something to be more than flavor, I'd prefer to get to the story they've been intending rather than sidetrack the session. It probably varies by though.

[–] Nils@piefed.ca 13 points 4 days ago

In this video, doesn't Taliesin Jaffe misses the table, and they laugh at him?

op adding subliminal layers to the meme. 😅

[–] Archpawn@lemmy.world 8 points 4 days ago (2 children)

In D&D, they're just objectively right. Older editions had certain races as being inherently evil. Even now, there's differences in intelligence between races.

[–] DragonTypeWyvern@midwest.social 1 points 2 days ago* (last edited 2 days ago)

"The Fantasy KKK is right about everything because there's an inherent intelligence difference in the default stat blocks"

See meme above

[–] HobbitFoot@thelemmy.club 7 points 4 days ago (1 children)

Even now, there's differences in intelligence between races.

They got rid of that in 5.5e. They also made the orcs Mexican for some reason

[–] Archpawn@lemmy.world 4 points 3 days ago

They still have goblin warriors with higher intelligence than kobold warriors. And silver dragons are significantly smarter than white dragons. Did they get rid of the thing where you can tell if a dragon is evil based on the shininess of their skin? Or is it just not on the statblock anymore?

And I imagine very few people play games where demons and devils aren't generally evil.

[–] OldSageRick@lemmy.zip 0 points 4 days ago (1 children)

I don't see a problem to be honest, although only if the players are experts in really be in character

[–] phase@lemmy.8th.world 5 points 3 days ago (1 children)

KKK is bad, wrong, ... Playing them should be discussed... I would have an issue with someone who finds impersonating a KKK member fun.

We should paste here the intro of Eat the Reich about nazi NPCs and how to deal with that.

[–] OldSageRick@lemmy.zip 2 points 3 days ago

You are right, there is however a difference when one impersonates KKK for fun, and a person who uses that as a character flaw to give the character some growth in the future.

There is also of course the thing where people play as a character in a setting where everyone is essentially a nazi, i.e. wh40k

I tend to believe that it is okay to play such characters, it is okay for a player to play a character who screams about purging the unclean, the heretic and the xenos.

And if it is just a usual setting it is okay for a character that is deceived to believe that this pseudo KKK is good. As long as it is made clear ooc that they are not even remotely good