this post was submitted on 20 Aug 2025
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Update is out next Thursday.

They added act 4.

They're removing the cruel difficulty (previously you had to run through acts 1-3 twice consecutively, now you run 1-4 + 3 small "interlude acts" that serve as fodder to level you up)

They added new tiers to support gems and removed the restriction that stopped you from having multiple of the same type supporting different skills.

They added a new auction house system that allows trading buying items from other players with no need for them to accept the trade, so if an item is listed on the trade site you may always buy it instantly.

There's a lot of balance changes and additions to the crafting system, too. It's looking like a biiiiig patch.

Announcement site

yummy time to line up for the slop!

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[–] Runcible@hexbear.net 5 points 3 months ago

it must be really unpopular with the player base for them to finally give the auction house QoL update

[–] LeeeroooyJeeenkiiins@hexbear.net 4 points 3 months ago (3 children)

previously you had to run through acts 1-3 twice consecutively,

jesse-wtf wow i'm glad i stopped playing in act 3 because fuck that? what the fuck?

PoE1 basically do that too even now. PoE2 was much more fun because the campaign is shorter and actually better, i stopped playing PoE1 partially because campaign was awful slog for me and doing it every season anew was horrible.

[–] barrbaric@hexbear.net 3 points 3 months ago (1 children)

Diablo 2 did it, so now many ARPGs think they have to as well.

[–] FunkyStuff@hexbear.net 3 points 3 months ago

They never were doing it because they think they have to, the game is in early access and the endgame was designed to be played starting at level 65. The only way to bridge the gap between act 3 and maps was to make players repeat content; the other acts just aren't ready.

POE1 hasn't had difficulties in the campaign for about 10 years.

[–] FunkyStuff@hexbear.net 2 points 3 months ago

You never got to maps? That's where the game starts!

[–] OptimusSubprime@hexbear.net 4 points 3 months ago

For anyone that wants to read the patch notes, you can find them here:

Content Update 0.3.0 — Path of Exile 2: The Third Edict

[–] Infamousblt@hexbear.net 4 points 3 months ago (1 children)

I can't wait to play this in 10 years

[–] FunkyStuff@hexbear.net 3 points 3 months ago (1 children)

Have issues running it? It's definitely not super optimized yet lol.

FWIW if you don't mind downloading it, it will be free to try on the 29th thru to the 1st of September.

[–] Infamousblt@hexbear.net 3 points 3 months ago

Nah I just want to play it when it's all there and polished

[–] FunkyStuff@hexbear.net 3 points 3 months ago

Didn't even mention the new Abyss mechanic. It seems like they wanted to have a mechanic that looks, superficially, very similar to the old PoE1 Abyss mechanic, but with a new twist. Instead of simply adding monsters to areas, it will consume existing monsters and league mechanics in your map as you complete them, and make them reappear as stronger versions with new unique loot. There's new Abyss essences, support gems, socketables, uniques, and more, with the general idea that adding an abyss to a map that already has special content in it will enhance the special content with Abyss rewards.

[–] dead@hexbear.net 3 points 3 months ago (2 children)

The trailer mentions zero new ascendancy classes. People were expecting there to be 4-5 new ascendancy classes added in this patch. Poe 2 currently has 17 of a promised 36 promised character classes. There is still 0 of 6 ascendancy classes of the str/int stat type (no druid, no templar). There is still no sword or flail weapon base in the game.

I don't really care about the campaign. The campaign is the tutorial and the POE 2 campaign is more boring and longer than the POE 1 campaign. Chris Wilson (Creator of POE 1) famously said that once you finish the campaign, then we own your soul. This is meant to mean that the campaign is a right of passage, but the real game begins after the campaign is completed.

The trailer doesn't at all mention changing the tower system which everyone hates.

Many of the fixes in the trailer are just reversions to poe 1 game design. Weapon swap has been made instant as it was in POE 1, POE 2 had previously made weapon swapping have a cast time. POE 2 removed the crafting bench, now they're adding veiled mods (from poe 1) as a substitute function of the crafting bench.

They're making support gems to be more like poe 1, where poe 1 support gems had 20 levels, poe 2 support gems now have 3 levels of each gem, previously only 1 level of each support gem type. They've also reverted the change to POE 2 which said that you could only use 1 of each type of support gem in all links.

POE 2 had an awful waystone mod system where prefixes made the map more rewarding and suffixes made the map more difficult. This gave people the incentive to only run maps with 3 prefixes and 0 suffixes. Now they say they are reverting the waystone mod system to be like poe 1 where each mod makes both more difficult and rewarding.

The sprinting system looks awful. It allows you to move fast but it also punishes you for moving fast. This is symbolic of the bad design of POE 2. POE 1 was a game for being fast and rewarded people for being fast. POE 2 punishes people for being fast. It could be an advantage for minion classes, as maybe they could sprint while the minions attack. The need for other character types to constantly alternate between fighting and sprinting will feel tedious.

The tier system that they are adding to the BASIC currency looks like an incredibly bad idea. It's called BASIC currency for the reason that it is simple. On the official GGG-owned POE 2 wiki, basic currency is called "basic currency". In the trailer, Mark Roberts refers to "basic currency" as "core currency", acknowledging that a fundamental change is being made. Now they are creating 3 tiers of every basic currency: Chaos orb, Greater Chaos Orb, and Perfect Chaos Orb. This will have making trading more confusing or overwhelming by multiplying the number of basic currency by 3. Basic currency is used as currency to buy gear items from other players.

They are adding Hinekora's Lock orb. Most players will never interact with this, so not really much to say. It could be good for mirror crafting.

The sanctified omen for making sanctified items will probably also be used for mirror crafting. It's kind of a bad game design to add a new "unmodifiable" item type. Corrupted was the original name for an item that is unmodifiable. So we must ask. how is sanctified different from corrupted? The most obvious answer would be that corrupted items can't be duplicated with Mirror of Kalandra, which would imply that sanctified items can be mirrored. So then we ask, why is a sanctified item unmodifiable? With the addition of the hinekora's lock, a player will be able to test multiple possible sanctified outcomes. This means that the value of a hinekora's lock will always be more than the value of a sanctified omen because the hinekora's lock allows the player to test multiple sanctified outcomes while the sanctified omen locks the item after 1 use.

The auction house costs real money per tab. To sell on the auction house, you have to buy auction slots basically, one time lifetime purchase. The trailer seems to imply that auction tabs will cost the same as premium stash tabs, which would be $4 per auction tab, with 12x12 items slots. This is kind of a cash grab on the old player base.

Minor detail, at 31 minutes into the trailer, you can see that a map boss has been added to Augury. Augury has been considered to be the worst map layout in the game and did not have a map boss. I guess this would be a slight improvement. The layout of Augury is still pretty based where it is a small confined square and you have to activate 4 switches which have a long activation time.

Overall, the improvements made to POE 2 are generally reverting to how things were in POE 1. POE 2 is just bad in general. A lot of the streamers say that they won't play it. Many of them quit Patch 0.2 early to play Last Epoch.

GGG also announced that the first 3 days of Patch 0.3, the game will be free for anyone to be play. Usually on game launch, the servers are bad, this means that the servers are going to be EXTRA bad for the first 3 days.

Also the "new" mechanic is abyss. In poe 1, abyss monsters have high amounts of physical damage which is hard to mitigate. In POE 1, some of the abyss monsters are extremely fast and become untargettable (ghosted, you can't hit them) until after they hit you and then they become targettable for a brief period of time. This means you will likely be expected to take large physical damage hits to survive the mechanic. If you die or take too long to kill the monsters, the abyss chain can end prematurely. In poe 1, this is easily overcome by being fast and having high amounts of damage, which is less attainable in poe 2.

[–] FunkyStuff@hexbear.net 4 points 3 months ago (1 children)

The auction house costs real money per tab. To sell on the auction house, you have to buy auction slots basically, one time lifetime purchase. The trailer seems to imply that auction tabs will cost the same as premium stash tabs, which would be $4 per auction tab, with 12x12 items slots. This is kind of a cash grab on the old player base.

You can just turn any premium tab into an Ange tab so I don't see the issue here. This is the most player friendly way to implement this change, other than just giving players infinite merchant space.

POE 2 is just bad in general. A lot of the streamers say that they won't play it. Many of them quit Patch 0.2 early to play Last Epoch.

Definitely isn't appealing to the same exact audience as POE 1, I'm one of the few people who enjoys both. I think it's a bit of a hasty generalization to judge the game from the 0.2 launch, there were severe balance problems that got patched. I'm sure they'll largely be trying out 0.3, if the balance is bad again it'll just be a repeat of 0.2.

shrug-outta-hecks

[–] dead@hexbear.net 2 points 3 months ago (1 children)

You can convert existing premium tab to merchant only before the patch 0.3 launch (August 29). The conversion page says that it removes the existing premium tabs from your POE 1 stash. Mark said that the merchant will be added to POE 1 in the future but does not say when. If you convert your premium tab to a merchant tab, then you have 1 less tab in POE 1 for the remainder of Patch 3.26. Mark did not confirm whether 3.27 will have the merchant in POE 1. Also I'm betting there will be a mini-league like Phrecia before 3.27. With all of that being said, if you choose to do a tab conversion, it will mean that you have less storage space in POE 1 for an indefinite amount of time.

[–] FunkyStuff@hexbear.net 2 points 3 months ago

You can convert existing premium tab to merchant only before the patch 0.3 launch

No, you can do it any time. It's just that the tabs themselves have to have been purchased before then.

You do lose the storage space, though, that is true. I think this doesn't really matter unless you play both games and 3.27 doesn't get the new system? Because otherwise, if you only play POE1, just wait until they add the system to POE1 before you change your tabs to merchant tabs, which will probably be next league anyway.

[–] PolandIsAStateOfMind@lemmygrad.ml 3 points 3 months ago* (last edited 3 months ago) (1 children)

Many of them quit Patch 0.2 early to play Last Epoch.

Patch 0.2 was horrible because they did manually nerfed literally every single working build from 0.1 and added a new class that had one working build. There was nothing to even play anymore, endgame was just riding the extreme edge of manual coordination and reflex.

[–] dead@hexbear.net 2 points 3 months ago (1 children)

I played Patch 0.1 to level 98 and it was also not good. When I saw the Patch 0.2 patchnotes, I decided to not play it at all because I knew how bad it would be. I didn't have to play 0.2 to know that it would be bad. The summary of my post is that most of the "improvements" in the 0.3 patchnotes are just reverting things to how they were in POE 1. The essence of Patch 0.3 is that being like POE 1 is good and being like POE 2 is bad.

The fundamental design ideas of POE 2 is bad. Making up weird rules like having no life nodes on the passive tree or limiting each skill to only 1 weapon type is bad design. Designating 1 weapon type to each character class is a bad game design. We're seeing them go back on some of these bad designs, like splitting reward and difficulty on waystone mods.

The reason that POE 2 sucks is probably Jonathan. Jonathan has said that he likes the things about POE 2 that most other people do not like.

There's like a 50% chance that Patch 0.3 is as bad as Patch 0.2.

[–] FunkyStuff@hexbear.net 1 points 3 months ago (1 children)

The fundamental design ideas of POE 2 is bad. Making up weird rules like having no life nodes on the passive tree

I think that one is a good design decision. If you play a life based build in POE2 you don't have to waste half of your tree on life. That's one of the most creativity-stifling parts of POE1: every class has like 2 or 3 templates for trees that you have to start with, sets of life nodes that you have to grab. Every life based build has a similar shape near its start (grab all the life nodes near your start) then there's a few variations of which other life clusters you grab based on what direction you're pathing to. In comparison, POE2 has a lot more freedom because you actually invest in stats that are specific to your build (unless you're ES then you're in the same situation as POE1). The main thing holding back POE2's tree, IMO, was the way many nodes are pure pathing nodes that have no reason to exist except to make paths between parts of the tree longer; they're adding a ton of new nodes this patch so that problem will be reduced.

I agree with you regarding the 1 weapon type per skill restriction. It's very creativity stifling, and it means unique weapons are very pigeonholed into specific builds since there are a limited number of skills that work with each one. That could also use being more like POE1.

[–] dead@hexbear.net 1 points 3 months ago (1 children)

I am aware of what Jonathan said his reason for not including life on the tree. I don't believe Jonathan. Everything that Jonathan says is a lie. Jonathan is a liar. People never take away things from you to give you more options.

The real reason that life nodes are not on the passive tree is that Jonathan wants to punish str stacker builds. In POE 1, 10 str = 5 life, 2% increased melee damage. In POE 2, 10 str = 20 life. In POE 2, int only grants flat mana, but in POE 1, int gives ES % as well. If there were Life nodes on the passive tree, then it would scale the life granted by your str pool.

In the 0.3 patchnotes, it says "The Giant's Blood Keystone Passive Skill now halves the amount of Life granted by Strength." This punishes life builds for trying to get more damage by dual wielding 2H.

They don't want builds to scale their life with the passive tree. They don't want builds to scale their life with strength. This forces builds to scale life by having it on your gear. Also it just makes ES better.

[–] FunkyStuff@hexbear.net 1 points 3 months ago (1 children)

I am aware of what Jonathan said his reason for not including life on the tree. I don't believe Jonathan. Everything that Jonathan says is a lie. Jonathan is a liar. People never take away things from you to give you more options.

This is just kinda wild to say, he wants the game to be fun so it sells more and people don't get mad and leave (been pretty unsuccessful so far, though); you probably should apply a bit of Hanlon's razor here. He's been around in GGG a long time and is new to being the one in charge of the flagship game that's in production; most likely, being in POE2 development with little testing gave him a lot of space to work around with wonky design ideas like that, and not having much pushback let it get to his head. But, fundamentally, is there any reason why the passive tree has actually suffered from POE1 to POE2 because of not having life nodes?

I agree that they're trying to force people to scale life by having it on gear, but when the alternative is giving it on the tree (where it just becomes mandatory) I'd much rather be forced to get it in as many slots as possible so I can still choose my defences and damage scaling on the tree. If anything, the game suffers from a lack of offensive options on the tree, because while in POE1 in a hit based build you'd have a balance of attack/cast speed, increased damage, crit chance, crit multi, and penetration (which you also were balancing with life and defences), in POE2 those stats are much more scarce outside of increased damage, so you basically end up stacking increased damage with a few sources of pen to bring enemies down to 0. This is a worse state of affairs than POE1, but will hopefully improve with this patch.

[–] dead@hexbear.net 1 points 3 months ago

It's not wild at all to say that Jonathan is a liar. It's observable. Most things that he says turn out to be lies. He told people a date for a new POE 1 league and at the same time privately canceled all POE 1 development, multiple times. When Jonathan says that loot drops had been buffed, it had been nerfed. If Jonathan says something, it would be more logical to expect the opposite.

Jonathan wants the game to be fun for Jonathan. This is something that Jonathan has said when defending his poor design decisions. He has said that if a design decision is not fun for him, then how can it be fun for anyone else. He does not consider that other people enjoy things that he doesn't like. He's not trying to make a game that POE players like. He's trying to make a game that he likes and then he expects that other people must enjoy it. That is why POE 2 is being designed in such a narrow way.

Honestly the reason that POE 2 sells is on name recognition. If it was called something else, it would have way less players. Name recognition loses impact over time. POE 2 is having less player as people realize that POE 2 is designed in Jonathan's vision.

[–] SerLava@hexbear.net 3 points 3 months ago (1 children)

Did they add the missing weapons and such? I could not tell. I played maybe 6 months ago and it was good but missing a lot of basic content like weapon types

[–] FunkyStuff@hexbear.net 3 points 3 months ago

They added spears since the last time you played, but no other weapon types. Still missing swords, flails, daggers, and axes. But in terms of archetypes per se, there's already a pretty good spread of different playstyles, melee, ranged, and casters all have a fair number of viable options.

IMO they're missing fast melee options, currently there's a fair number of slow slam mace skills, but the quarterstaff playstyle only has like, 3 skills that deal good damage, everything else is for support or not currently viable. This patch is buffing a lot of skills and spears are getting some of their ranged outliers nerfed, so I guess the "fast melee" kind of archetype might be better.

[–] HexReplyBot@hexbear.net 1 points 3 months ago* (last edited 3 months ago)

I found a YouTube link in your post. Here are links to the same video on alternative frontends that protect your privacy: