this post was submitted on 09 Aug 2025
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[–] caut_R@lemmy.world 26 points 1 month ago (2 children)

Aren‘t the original devs gone or am I misremembering?

[–] chemical_cutthroat@lemmy.world 22 points 1 month ago* (last edited 1 month ago) (4 children)

I think the original devs left after the second one. The third was a new crew. I could be misremembering too, though.

Edit: I was mistaken as everyone has pointed out. It makes a lot more sense that way.

[–] fartsparkles@lemmy.world 24 points 1 month ago* (last edited 1 month ago) (1 children)

Bioshock and Bioshock Infinite were by Irrational Games (2K Boston). Bioshock 2 was by 2K Marin.

Ken Levine shut down the studio after Infinite as they disliked the stress and scale of development - missing the days of small development teams.

That was back in 2014. Levine’s new studio, set up immediately after the closure of Irrational, has yet to release a game but supposedly their first project, Judas, is not too far from completion (it was meant to be out this year in March but, so far, there’s no news).

Yeah Judas looks interesting.

[–] caut_R@lemmy.world 7 points 1 month ago* (last edited 1 month ago)

If that‘s the case then I guess I shouldn‘t be as sceptic cause I liked Infinite quite a bit

[–] Skullgrid@lemmy.world 6 points 1 month ago

vice versa.

BS2 was 2K australia and a rehash. Infinite was the Og team with ken levine

[–] denial@feddit.org 5 points 1 month ago

Wasn't it the first and infinite. And Bioshock 2 was someone else?

[–] Blackmist@feddit.uk 18 points 1 month ago (1 children)

"we haven't worked out where to shoehorn the micro-transactions in yet"

[–] slaneesh_is_right@lemmy.org 2 points 1 month ago

It does wound an aweful lot like the whole skate. Situation. We really want to make the best game possible and we really care for customer feedback. Hmm turns out they really didn't and just try to sell micro transactions

[–] Kolanaki@pawb.social 17 points 1 month ago

If it has the best entertainment, I will be expecting full visible penetration.

[–] daniskarma@lemmy.dbzer0.com 13 points 1 month ago (2 children)

I really disliked bioshock 3. So I have little hope.

The story was over the top but without saying anything interesting or iconic.

Gunplay is a weird mix between call of duty and bioshock and it doesn't work.

Upgrade system along with only two weapons felt weird. Topics are less useful and less common than in previous games.

"Choices" in story are not choices, completely useless.

Companion AI is bland, they promised a revolution with Elisabeth but it's just a fly tied on a cord, there's zero AI in it. It can't die so there's nothing to interact. It just moves around you, pretend to seek supplies and to hide from bullets but it's all fake, it cannot be hurt and she just tosses you supplies on scripted events.

The bird is hyped and have zero impact in the gameplay.

And I could go on...

Bioshock 1 is a thousand times better game in every single aspect.

[–] Blueberrydreamer@lemmynsfw.com 7 points 1 month ago (1 children)

Making Elizabeth invincible is the only way that game is playable for me. There's no chance in hell I'd play an entire game that's one long escort quest where I'm constantly worried about the useless sidekick that I'd rather be without. She may not have added much, but a superficial narrative device is a thousand times better than a crippling gameplay decision.

[–] Katana314@lemmy.world 1 points 1 month ago

Tbf, Resident Evil 4 managed to find some ways to get away with it.

[–] Klear@lemmy.world 5 points 1 month ago* (last edited 1 month ago)

“Choices” in story are not choices, completely useless.

That, at least, is a staple for the series, so I can't be mad about it. Otherwise I mostly agree. I was enjoying the story and worldbuilding until about the time when the portals to other dimensions started appearing and the plot went sideways. From then on it was mostly bullshit they tried to explian by repeating "quantum mechanics" over and over.

[–] absquatulate@lemmy.world 9 points 1 month ago* (last edited 1 month ago)

Third separate article about this game in a week? I see they're in the hyping up phase.

[–] jordanlund@lemmy.world 9 points 1 month ago (1 children)

Infinite was a pretty high bar, they may have intimidated themselves.

I mean, Jesus, even Zero Punctuation liked it and he hates everything!

https://youtu.be/rciyCHa6J4o

[–] RvTV95XBeo@sh.itjust.works 8 points 1 month ago (2 children)

Story of Infinite was fine but the gameplay was very repetitive and far too linear for my personal taste.

Had one play through, and baaarely made it to the end - glad I did but it was rough going there for the 1000000000th "Booker, catch!"

[–] Thehalfjew@lemmy.world 6 points 1 month ago

That's interesting. I so appreciated having a useful, independent partner

[–] jordanlund@lemmy.world 4 points 1 month ago

The SkyHook action was pretty amazing, that's the #1 thing I remember other than the design work.

[–] toiletobserver@lemmy.world 8 points 1 month ago

I'm ok to wait for quality

Translation: 6 hour playthrough.