this post was submitted on 01 Jun 2025
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"I wish Supergiant would get the roguelite bug out of their system and make sequels to Bastion and then Transistor finally."

Was what I typed in our group chat. The three of us are mid to late 30s with me being the oldest by 3 months.

To say it went over like a brick balloon would be an understatement. So, I wanted to see if fellow game players had thoughts on it. Am I crazy? Do you agree?

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[–] JakenVeina@lemm.ee 36 points 6 days ago (1 children)

What I want Supergiant to do is.... whatever the fuck they want.

[–] Sylvartas@lemmy.dbzer0.com 12 points 6 days ago (1 children)

Yeah I say let them cook. Their "worst" game is Pyre (iirc it really didn't sell well) and it's still a very good game.

I really wanted to like it more because they made some really cool choices in the design of it. I can see why it didn't sell well, but it should have at least been more influential

[–] captainlezbian@lemmy.world 2 points 4 days ago

I trust them to do what they want. I hope they don't do a hades 3, at least anytime soon, but 2 flowed from 1 the same as 1 flowed from pyre. Bastion and Transistor are amazing, but I'm not even convinced either warrants a sequel. I would love more games like them though. In general I wish more indie devs started with something like those games

[–] mic_check_one_two@lemmy.dbzer0.com 14 points 6 days ago (2 children)

I agree, but mostly because I dislike roguelikes. They get too repetitive and turn into a slog, and the success of your runs is often entirely dependent on which items you find.

I’d much rather have a tight, concise game with handmade maps. IME, roguelikes just pull the old NES/SNES trick of “well we can’t fit more data on the game cart, so just make the game harder to force players to replay it over and over again. That will artificially inflate the game length.”

Bastion and Transistor don’t need sequels, but I do wish they’d stop with the roguelikes.

[–] tomi000@lemmy.world 8 points 5 days ago

Thats really not what roguelikes are. They wouldnt be one of the most popular genres ever if the base was laziness. Its more like being able to focus fully on the mechaincs/gameplay instead of spending countless hours designing worlds that either end up feeling repetitive anyway or you need to spend another few chunks of countless hours to make it feel good.

Besides, Hades is by faaaaaar their most successful game, it would be objectively stupid not to keep going with that at least for a while.

[–] samus12345@lemm.ee 7 points 6 days ago

I dislike roguelikes and soulslikes. It feels like that cuts out the vast majority of indie games being made nowadays.

[–] InfiniteHench@lemmy.world 18 points 6 days ago (2 children)

I loved Bastion and Transistor and wished for sequels for both. But SG clearly seemed to prefer to not make sequels for its games all these years; to my knowledge, it has never made one. I’m not sure what or who changed at the company, but Hades 2 is an anomaly.

Has anyone interviewed someone at SG to ask sequel questions? If not, maybe someone will once H2 gets closer to officially shipping.

[–] jojowakaki@lemmy.world 2 points 6 days ago (1 children)

I honestly preferred no sequls, everytime something new. I haven't played pyre and hades 2. While I liked hades, I was a bit sad when I heard hades 2, instead of something new.

I'm not an expert, but money (sales) is probably the reason. How many of their previous games sold vs Hades.

Also, maybe it's a bit cynnical to think of it this way, but hades 2 would require much less effort compared to making something new and it will churn sales as the first one has been a success. Additionally, they probably already had good idea and materials for additions to hades. So why not make hades 2 out of them. Maybe after that they will work on something new.

[–] InfiniteHench@lemmy.world 2 points 6 days ago

There can be a tricky balance between building sequels or something new. Sometimes there is more you can do in a world, and people enjoy returning to worlds when there is good reason to.

I think the recent Doom reboot trilogy is a masterclass example. Not everyone enjoys each game, people often have different favorites. But the point is they’re all Doom and yet id Software did something unique with each one. New mechanics, new ways to play, pushing boundaries of what came before.

Of course, with Greek mythology, there is plenty more source material to explore and build on in a setting like Hades. They certainly hit a great formula to do it, and The People® were clamoring for it. But with SG’s established preferences for going after new ideas instead of sequels, I wouldn’t be surprised to see them do something else after Hades 2. Or who knows, maybe they’ll be able to grow enough to work on multiple games at once. That could come with its own challenges, but plenty of studios have done it.

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[–] ChaoticEntropy@feddit.uk 7 points 5 days ago* (last edited 5 days ago) (1 children)

Why would anyone have that strong a view about what you said...? I'm not clamouring for sequels particularly for those games, though I'd love more games like them. Then again, whatever gets me more beautiful soundtracks from Darren Korb.

[–] zqps@sh.itjust.works 3 points 5 days ago* (last edited 4 days ago)

Because that first sentence sounds like a diss on Hades.

[–] Sylvartas@lemmy.dbzer0.com 11 points 6 days ago* (last edited 6 days ago)

IIRC they (or at least their design lead) explicitly stated that since the founders were Diablo fans, something like Hades was basically their dream.(And imo you can already see some of that in Bastion and Transistor so I don't think it was PR talk) So it's not surprising they'd go for a sequel given how well it was received. But I'm sure they'll stop soon enough, they don't seem to be the kind of studio that is in it for the money and I'm sure Hades and Hades 2 are giving them more than enough money to take creative risks in the future.

[–] Stern@lemmy.world 10 points 6 days ago

Hades did straight numbers, not a shocker they'd go for another. Couldn't see Transistor or Bastion getting sequels, (Or Pyre but... lol Pyre.) and more importantly, I'd rather they tell new stories.

[–] secret300@lemmy.sdf.org 6 points 6 days ago (1 children)

I never finished bastion but I really liked it. I should replay it

You really should.

[–] PoppyJalopy@lemmy.world 6 points 6 days ago

As a long time SGG fan i agree. Personally im sad we're getting a hades 2.

Bastion and Transistor absolutely don't need sequels though

[–] AlexisFR@jlai.lu 9 points 6 days ago (2 children)

Be careful what you wish for, they could start making Vampire Survivor likes!

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[–] kratoz29@lemm.ee 9 points 6 days ago

IDK why just until now it strikes me that Supergiant Games are the same dudes that created Hades and Bastion lol.

[–] mojofrododojo@lemmy.world 8 points 6 days ago (1 children)

tbh, I loved SuperGiant's themes and aesthetics, but not their gameplay. So often early games of Bastion and Transistor felt squishy, or like I was playing underwater - the response loop from button push to effect on screen seemed laggy. Tried both on various platforms, never really got past that feeling. lovely soundtracks tho

[–] BreadstickNinja@lemmy.world 5 points 6 days ago

Bastion is a 6/10 beat-em-up with 10/10 art, music, and voice acting. I enjoyed that game a lot (and still listen to the soundtrack on road trips), but boy does the atmosphere carry the weight of an otherwise average game.

Pretty forgivable since it was their first effort. Hades feels nice and crisp while keeping all the other points strong, too.

[–] poppichew@piefed.social 6 points 6 days ago (1 children)

To be honest, I think they only made a sequel to Hades because it was so popular. I actually quite like that they create new universes every game. I also like the core gameplay of Pyre (not so much the mini-games) unlike most people. It sort of feels like Ballmasterz turned into a super cereal game to me. It probably inspired the show, which ever came first.

[–] TempermentalAnomaly@lemmy.world 5 points 6 days ago (1 children)

I watched this video a while back. Apparently, they were looking to develop a universe that they could make a sequel in. They ended up with Hades.

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[–] bunnyBoy@pawb.social 4 points 6 days ago (2 children)

I have the exact same take, and the exact same experience with my friend group. I love supergiant games. Anything they touch is solid gold imo. I've always said that Hades is an amazing game, it's just supergiant's worst game.

Personally, I think for me, it comes down to the setting. Bastion, Transistor and Pyre all had amazing, unique settings that made me as a player want to learn and explore everything I could. And again, Hades does an amazing job of painting the setting and fleshing out the characters, but it's kinda just Greek mythology, which has been done before and I personally find it less interesting.

To restate, Hades is an amazing game, just imo it's supergiants worst game.

[–] thequickben@lemm.ee 3 points 6 days ago (1 children)

Wouldn’t pyre be the worst by sales numbers? I think your bias against roguelike’s is showing here.

Hades is massively popular and well liked by a lot of people.

[–] bunnyBoy@pawb.social 5 points 5 days ago

I love roguelikes, probably one of my favorite genres, so much so that I started playing rogue for a while to see what the OG was like.

And by sales numbers, 100% Pyre would be their worst game, but I'm far past judging a games content by its sales at this point.

And it's easy to see why Hades is loved by so many, it's a great game! Just definitely my least favorite of all of Supergiant's stuff.

[–] KingBoo@lemmy.world 3 points 6 days ago

I didn't move Bastion or Transistor, they never clicked for me but I loved Hades.

[–] kratoz29@lemm.ee 3 points 6 days ago (2 children)

(Pyre)

What is wrong with it? A quick Google Search leads me to a pretty good game based on the reviews.

[–] MetaStatistical@lemmy.zip 5 points 6 days ago (1 children)

Sparse gameplay, tied together with lots and lots of implied worldbuilding in a lore book that contains most of the story. The gameplay was okay when you got to it, but there was far too much written story locked up, instead of "show, don't tell".

Also, the game wants you to finish six tournaments before you get any sort of decent ending.

[–] sem@lemmy.blahaj.zone 1 points 5 days ago* (last edited 5 days ago)

Huh, interesting. I finished one tournament, and I felt like that was the end. I didn't realize there was more story if you kept going.

I really liked the story and interactive novel parts of it. The sports ball part was alright as variety, but the rest of the game was the best part.

[–] Takios@discuss.tchncs.de 4 points 6 days ago

Pyre is more like a visual novel with some gameplay here and there. Now I don't mind story heavy games but towards the end I found myself just clicking through the absolute ton of dialogue there was. Vastly preferred Bastion and Transistor which almost never interrupted the gameplay but were still able to tell amazing stories.

[–] glitchdx@lemmy.world 3 points 6 days ago (1 children)

different people like different things, sounds like your friends like rougish games.

I enjoyed bastion, it was probably my favorite game of its year. I don't care enough about hades to even give it the time of day, no matter how hot they made zagreus. With few exceptions, I don't really like rougish games. The few that I do like I'd rather they be long form rpgs so that I can have a build long enough to enjoy it for a while.

That said, studios should be allowed to make the games they want to make. Forcing them to do art against their will results in bad art.

Just for a bit of clarification I'm not talking about forcing them to do anything This is simply from a consumer standpoint, my wish I guess.

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