Sometimes, I just think of the alternate universe where Runescape just kept with Andrew Gower's original vision of the game, in which nearly everything is craftable, and the economy is decided entirely through small trades and the players...
One development that I couldn't stand was when they started putting resources on drop tables. It was designed to stop people from botting common resources by flooding the market through PVM, but they didn't stop there. It wasn't long before literally every resources was better obtained through combat than actually creating them. Unlike with botted resources, people still needed to get XP so these items' value plummeted into the dirt.
all these adventure capitalist style idle games are made so they can get you hooked on their game and you'll buy ingame items, even if you dont have much time to play the game.
I actually ran into an idle game on the app store like a week ago and it seemed neat because it actually had a story. Immediately you play the role of a white savior getting money from slave la- NOPE. Uninstall.
Bonus: Their chat filter didn't let me name my character any variation of "Cracker Musk" Like you tell me that I'm going to be owning a slave mine and then don't let me roleplay as Cracker Musk? Come the fuck on.
Sounds a lot like the Warlords of Draenor expansion for WoW.
games
Tabletop, DnD, board games, and minecraft. Also Animal Crossing.
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3rd International Volunteer Brigade (Hexbear gaming discord)
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