73
submitted 8 months ago by fraxix@lemm.ee to c/gaming@beehaw.org

Yeah, no.

top 50 comments
sorted by: hot top controversial new old
[-] chloyster@beehaw.org 69 points 8 months ago* (last edited 8 months ago)

I mean personally I wouldn't want to game like that on my phone, as it will almost certainly kill the battery and I need my phone for.... well phone things.

But I don't really see why it being $60 is at all weird. It's a $60 AAA game everywhere else too. Same game as it is there.

Edit: and it also unlocks the game on m1 or newer iPads and macOS devices... really not seeing why this is so egregious. It's $60 on steam too

[-] qwertyqwertyqwerty@lemmy.one 19 points 8 months ago

I understand your perspective, but the way I see it, it's like renting a movie at home versus seeing it in a theater. For some people, the extra money to go to a theater is worth it. I'm not paying $20+ to see a movie once at home though, and especially not to see it on my phone. Discounted price for a discounted experience. If they want to charge $20 for the mobile version, and $40 for MacOS, then I'd be way more likely to try a triple-A game on a phone.

[-] ampersandrew@kbin.social 9 points 8 months ago

But you get it with no compromises on MacOS, so why would they discount the price there? This is buy once, play "anywhere" (anywhere that's good for Apple). You don't pay less for a game you only play on a Steam Deck either.

load more comments (10 replies)
[-] Krauerking@lemy.lol 10 points 8 months ago

Yeah honestly the idea that a port should cost less because it's a worse experience is stupid. As long as effort was put in and the game is still playable and as enjoyable an experience as other platforms whoever made it has any right to charge what they see fit for that platform.

Now should people buy it? Probably not and if it doesn't run as well you can absolutely raise the argument of it was a pointless cash grab anyways but...

Being upset that a developer wants to get paid for a game no matter what platform they put it on... not a big deal

[-] NuPNuA@lemm.ee 1 points 8 months ago

Exactly, people have been buying worse switch ports for higher prices than the PS/XB versions for the portability for years now, phones shouldn't be different if it's a playable port optimised for them.

load more comments (3 replies)
[-] Erdrick@beehaw.org 4 points 8 months ago

Yeah, the confusion by everyone around this pricing is really counterintuitive.
The product is exactly the same as its console / PC counterpart.
How well it runs on Apple products remains to be seen.
I for sure would not opt for it since I have a high end gaming PC.
Also, especially considering how Apple pulls products from their stores w/o refund…

I do hope that this sells somewhat well and opens the door for more developers to release their games on iOS / Mac.
I still think that Apple could build a proper gaming rig / console, but are in the chicken / egg situation still.

[-] ObiGynKenobi@beehaw.org 3 points 8 months ago

Apple is no doubt considering moving more heavily into the gaming space. They're looking for more revenue streams to keep feeding the corporate fantasy of perpetual growth, and there are only so many sweat shop laborers they can exploit. Wouldn't surprise me at all for them to buy a publisher like EA and create some steam competitor (or just leverage the Mac app store).

[-] NuPNuA@lemm.ee 2 points 8 months ago

This is what MS are gearing up to fight with their acquisitions and infrastructure. If you can buy a game on iTunes and it works across your Mac, AppleTV, iPhone, etc, then they need to have the same in the Xbox brand across console, PC, cloud, etc. Sony are only now putting games on PC years late and that business model is looking tired already, multi device is the future.

load more comments (2 replies)
[-] NuPNuA@lemm.ee 1 points 8 months ago

That's pretty good. Play anywhere across an ecosystem is always the right move. Sony expecting people to double dip on PS5/PC releases is going to look pretty old pretty soon.

[-] chaircat 20 points 8 months ago

Ladies and gentlemen, I present to you the answer to the question that's posted all the time on gaming forums of: "Phones are so powerful these days, especially compared to the Switch, why can't we have real games on phones without microtransactions?"

[-] HidingCat@kbin.social 19 points 8 months ago

You know what I commend them for this. If it helps move mobile gaming away from a microtransaction pay-to-win hellscape I'm for it.

[-] bblfrnz@beehaw.org 6 points 8 months ago

It will be funny if they manage to implement microtransactions in some way.

[-] thisbenzingring@lemmy.sdf.org 19 points 8 months ago
[-] DoucheBagMcSwag@lemmy.dbzer0.com 18 points 8 months ago* (last edited 8 months ago)

Yep. Apple is definitely going to attempt to get into the gaming console business again

[-] GreenMario@lemm.ee 8 points 8 months ago
[-] DoucheBagMcSwag@lemmy.dbzer0.com 2 points 8 months ago

Ha ha good one!

All kidding aside, I’d say it will be an Apple TV refresh or spinoff from Apple TV to focus on microconsole gaming

[-] qwertyqwertyqwerty@lemmy.one 3 points 8 months ago

Which is good for competition. Still ridiculous price though for mobile.

[-] sigmaklimgrindset@sopuli.xyz 2 points 8 months ago

I mean isn’t RE4 VR coming soon? Great candidate for the Apple VR headset (that I have seen no one irl have)

[-] llii@feddit.de 1 points 8 months ago

Great candidate for the Apple VR headset (that I have seen no one irl have)

It's not released yet. And it doesn't have controllers. I doubt that it would be usable for classic VR gaming.

load more comments (3 replies)
[-] NuPNuA@lemm.ee 2 points 8 months ago

If you're in the eco-system, the idea that you can play a game on your phone, pick it up on the TV at home, then at your deck on the Mac at the weekend is pretty sweet. I can't see them making a high end console though, those tend to be money syncs and are going to have smaller audiences as mobile & cloud grow acceptable performance for the mass market. This is why MS are making moves they are. They'll support the home console for a while as they can't lose the legacy Xbox audience, but I think sometime next decade they may make Gamepass/Xbox store a multiformat service and phase out dedicated hardware.

load more comments (1 replies)
[-] mojo@lemm.ee 14 points 8 months ago

Why are people upset about this? This is a million times better then a f2p gacha pay model. You're getting a complete game (I assume).

[-] rgb3x3@beehaw.org 7 points 8 months ago

Because it's still a mobile game and there's no way it's a great experience trying to play it on such a small screen.

I honestly don't understand the smartphone gaming fad because of the screen size issue. Who actually plays games like this on their phone that wouldn't rather buy a dedicated steam deck or other device?

[-] megapenguinx@reddthat.com 7 points 8 months ago

It isn’t just a mobile game, you get the Mac and iPad versions as well so you effectively just get the game on Apple’s platform.

[-] mojo@lemm.ee 5 points 8 months ago

That's entirely subjective

[-] KoboldCoterie@pawb.social 12 points 8 months ago

They're out of their fucking minds.

[-] Nefyedardu@kbin.social 10 points 8 months ago

...why would it cost less? It's $60 everywhere else.

[-] Chinzon@beehaw.org 12 points 8 months ago

Good freaking luck getting people to pay full price for a console game on a phone

[-] Nefyedardu@kbin.social 8 points 8 months ago* (last edited 8 months ago)

Obviously that's a stigma Capcom is trying to break through. Most phones/tablets these days are even more powerful than a Switch, yet people pay $60 for games on the Switch but not on phones?

[-] fox@beehaw.org 8 points 8 months ago

Fortunately, Resident Evil 4 will support universal purchase. That means if you buy the game for your iPhone 15 Pro, but you also own an iPad and/or Mac that is equipped with an M1 chip or newer, you can play across all three of those devices without having to double dip.

Anyone know if it'll have cloud saves?

[-] T3rr4T3rr0r@kbin.social 5 points 8 months ago

Literally no one will buy the game on ios

[-] Eggyhead@kbin.social 10 points 8 months ago

I'm not disagreeing with you by saying this, but I can imagine Apple sweetening the prospect by adding an AppleTV "Pro" to the ecosystem that will play intensive iPhone games like this with controller support. Tack-on MacOS playability as well and 1 purchase could mean you can play your save no matter where you are, across any platform within the ecosystem. Again, not saying this will happen. Just imagining how it could go.

[-] DoucheBagMcSwag@artemis.camp 2 points 8 months ago

There were go. Another person who agrees that apple is going to be competing with consoles again

[-] NuPNuA@lemm.ee 1 points 8 months ago

I think that's definitely what's going to happen. The gaming market is going to see some huge disruption in the next few years as companies who didn't want to bother with the console market can start an ecosystem based around platform agnostic stores/ecosytems.

[-] shiveyarbles@beehaw.org 3 points 8 months ago
[-] Jaysyn@kbin.social 2 points 8 months ago* (last edited 8 months ago)

Clowncom can charge whatever they like, the market will quickly decide the actual price.

[-] toxicbubble420@beehaw.org 1 points 7 months ago

sadly, as long as ppl keep buying overpriced electronics, the prices will continue to rise. I'll stick to emulation

load more comments
view more: next ›
this post was submitted on 26 Sep 2023
73 points (98.7% liked)

Gaming

30137 readers
47 users here now

From video gaming to card games and stuff in between, if it's gaming you can probably discuss it here!

Please Note: Gaming memes are permitted to be posted on Meme Mondays, but will otherwise be removed in an effort to allow other discussions to take place.

See also Gaming's sister community Tabletop Gaming.


This community's icon was made by Aaron Schneider, under the CC-BY-NC-SA 4.0 license.

founded 2 years ago
MODERATORS