this post was submitted on 16 Sep 2023
710 points (97.6% liked)

Memes

15524 readers
632 users here now

Post memes here.

A meme is an idea, behavior, or style that spreads by means of imitation from person to person within a culture and often carries symbolic meaning representing a particular phenomenon or theme.

An Internet meme or meme, is a cultural item that is spread via the Internet, often through social media platforms. The name is by the concept of memes proposed by Richard Dawkins in 1972. Internet memes can take various forms, such as images, videos, GIFs, and various other viral sensations.


Laittakaa meemejä tänne.

founded 3 years ago
MODERATORS
 

The GPU company that provided the GPU to render the assets also deserves a cut, don't you think?

all 50 comments
sorted by: hot top controversial new old
[–] jmcs@discuss.tchncs.de 75 points 2 years ago (4 children)

I'm pretty sure gaming studios would be mostly fine with paying a percentage of the sales revenue to unity too, the problem is that Unity wants a flat fee even when studios aren't making any money.

[–] Pons_Aelius@kbin.social 105 points 2 years ago (1 children)

I’m pretty sure gaming studios would be mostly fine with paying a percentage of the sales revenue to unity too,

I think the real problem is changing the terms of the agreement and making it retroactive.

[–] AProfessional@lemmy.world 7 points 2 years ago

That is Unreal’s model.

load more comments (1 replies)
[–] elvith@feddit.de 62 points 2 years ago (1 children)

Hey, when your game runs on my PC or console, I am the one paying the electricity bill for your game. Why the fuck do I have to pay for this, when I already bought the game? Isn't it enough, that we gamers invest real money and our time into your game? We want to get paid, too!

[–] teft@startrek.website 20 points 2 years ago (1 children)

my pc

Game companies:

Our pc

[–] eestileib@sh.itjust.works 4 points 2 years ago

MSFT: my PC, y'all are guests.

[–] DavidGarcia@feddit.nl 31 points 2 years ago (3 children)

At least game engines provide massive value. Yeah they take a cut, but more money would have ultimately been used to produce a vastly inferior inhouse engine. Yeah Unity's recent move is douchey, buy it's still miles better than any of the extortion by app stores. No one can tell me Apple's curation is worth a 30% cut. Ridiculous.

[–] hikaru755@feddit.de 18 points 2 years ago (3 children)

No one can tell me Apple's curation is worth a 30% cut.

I mean, it obviously is, otherwise companies wouldn't be paying it. The difference is that in the case of the distribution platform, it's worth it not because it would add any value to the game itself, but because of the monopoly of the platform, which provides value to nobody but the platform.

[–] eestileib@sh.itjust.works 2 points 2 years ago

There is a marginal benefit in search cost reduction for end users.

[–] Schmeckinger@feddit.de 2 points 2 years ago* (last edited 2 years ago)

If fhere was a big app store alternative then devs would put their stuff probably on there. Or at least encourage you to use the alternative store.

load more comments (1 replies)
[–] skullgiver@popplesburger.hilciferous.nl 4 points 2 years ago* (last edited 2 years ago)

[This comment has been deleted by an automated system]

[–] toxicbubble@lemmy.world 28 points 2 years ago (2 children)

funny how we pay taxes to companies destroying the world

[–] grayman@lemmy.world 6 points 2 years ago

I used to just be concerned with taxes to govt destroying the world. Now I think Snow Crash is prophetic.

[–] Meowoem@sh.itjust.works 2 points 2 years ago

Yeah but no one wants to pay for development of open source alternatives

[–] skullgiver@popplesburger.hilciferous.nl 19 points 2 years ago* (last edited 2 years ago)

[This comment has been deleted by an automated system]

[–] xusontha@ls.buckodr.ink 17 points 2 years ago (1 children)

STOP GIVING NVIDIA MORE IDEAS ON HOW TO SCREW US OVER

[–] gogosempai@programming.dev 11 points 2 years ago (3 children)

Enable DLSS3 on your card for just $2.99/month and get those sweet extra frames! We know gamers love higher frequency as well, so with just $4.99/month, you can boost your GPU and DDR6 memory clocks by 50%!

If you're an AI geek and want to use your card for training AI/inference, you can enable cuda cores for just $6.99 a month!

Steal!!! Buy a bundle at just $9.99/month!

༼ つ ◕_◕ ༽つ

[–] xrellx@lemmy.world 11 points 2 years ago

listen here u little shit

[–] shiveyarbles@beehaw.org 2 points 2 years ago

Better yet, graphics driver inserts ads into games . Scary

load more comments (1 replies)
[–] InputZero@lemmy.ml 16 points 2 years ago (3 children)

You joke, but it won't be too long before NVIDIA charges you a monthly fee to use features like DLSSupreme or some features on a card you already own. Then Intel and AMD will follow with something like Quantum threading for CPUs with four threads per core. Want to run more than one thread per core, pay a monthly subscription fee please.

[–] xantoxis@lemmy.world 4 points 2 years ago

Deep Learning Super Sampling (with sour cream)

load more comments (2 replies)
[–] possiblylinux127@lemmy.zip 12 points 2 years ago (1 children)

This is why we need to stop the monopolies and oligopolies. Hopefully this will be a great boost to a rival

[–] gogosempai@programming.dev 8 points 2 years ago (1 children)

Rival must be open source, otherwise we're doomed to be in this situation again. Go Godot!

load more comments (1 replies)
[–] ImplyingImplications@lemmy.ca 11 points 2 years ago

Just wait until you hear what the publisher is going to take!

[–] slazer2au@lemmy.world 9 points 2 years ago (1 children)

It's worse when you incorporate taxes.

For a $30 game, Devs may only end up getting $10 after store fees (30%) and taxes ( up to 45% after exchange fees.)

[–] Neato@kbin.social 19 points 2 years ago (6 children)

What country levies 45% sales tax?

load more comments (6 replies)
[–] gogosempai@programming.dev 8 points 2 years ago
[–] SankaraStone@lemmy.world 6 points 2 years ago

Unity continues to lose money as a business. I think it's fair to ask a royalty fee from more successful games (since their code constitutes a portion of the game code and assets). But they should do it the way Unreal Engine does. A flat 5% after a $1M revenue threshold. There should be a some sort of verifiable export service from game stores like Steam/GOG that report revenue and that can't be modified by the developer/publisher that the developer/publisher can then upload to Unity report their revenue.