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[-] Etterra@lemmy.world 4 points 6 days ago
[-] stringere@sh.itjust.works 2 points 6 days ago

Oi it's chicken chaser!

[-] HawlSera@lemm.ee 3 points 6 days ago

I feel like this happened with Sparking Zero, they actually had to skip parts of the story because

"Whoops, we didn't have stages ready for the Universe 6/7 Tournament, King Kai Training, or Inside Buu segments, gotta skip it!"

The lack of stages in general pisses me off

[-] EmperorHenry@discuss.tchncs.de 2 points 6 days ago* (last edited 6 days ago)

there was a game made by sega a LONG time ago that had a realistic time progression. No one has ever beaten it and I think finding copies of that game is extremely difficult

as you can expect, making a hyper-realistic game didn't work out so well. But now there's lots of games with way too many "chores" RedDeadRedemption 2 has way too much stuff you need maintain.

One of the things that pisses me off about the elder scrolls games is the limit on how much loot you can carry.

Or in zelda breath of the wild and tears of the kingdom, there's almost nothing but insanely fragile weapons that literally shatter into nothing when you hit something with it more than 4 times.

[-] Entropywins@lemmy.world 3 points 6 days ago

I loathed the shattering weapons in the first hour of botw, but the next 80-100 hours, I learned to love it, and when totk came with the merge or whatever it's called oh boy was I having fun.

[-] Guitarfun@lemmy.world 2 points 6 days ago

I made fun of BotW when I first played it, but once I got into it I realized how great it is. You can't kill all enemies you come across right away. Much like Elden Ring you make a mark on the map and come back when you're stronger and you have better gear.

I got bored early on and traversed the whole map climbing each tower. In doing so I really fell in love with the style. I recommend everyone struggling with the game do the same. Open the map completely and explore. Later on it's super easy to raid the castle for infinite end game gear.

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[-] Kushan@lemmy.world 72 points 1 week ago

I feel like games have gotten less realistic in recent years. Like we had destructible terrain on the PS2 with red faction and games today still don't really do it.

[-] Donkter@lemmy.world 5 points 6 days ago

Unfortunately if you have walls today that get destroyed like Red Faction, you would get people complaining that it's lazy and looks weird. But to get a wall to break with the standards we have now takes an exponential amount more processing power because not only do you need the walls to break "realistically" but it also has to render the super nice graphics on each little piece of that wall break.

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[-] fishos@lemmy.world 48 points 1 week ago* (last edited 1 week ago)

I still blame the advent of graphics. Look at final fantasy: up until 10, everything was simple graphics for the most part and storytelling was key. Then graphics began to explode and everything became about the visuals. One of the more modern Final Fantasy, 13, was basically a 30 hour tutorial in the beginning. Just stuck on rails getting cutscenes after cutscene. The same thing happened with other games around that time(roughly when the ps2 launched). Now everything is raytracing this, lighting that, dynamic shadows this.

Don't get me wrong, it's all very cool. But it feels like the AAA focus went towards graphics and it's taken the Indie scene (and Nintendo, love them or hate them), to keep pumping out creative and "just fun to play' games.

ETA: To be clear, I'm referring to the ratio of games. I know AAA masterpieces still exist. But games like Crysis used to be the exception, not the norm. Bleeding edge, test your hardware games used to be more rare and now almost every new AAA game is a hard drive, ram hogging behemoth for the sake of its graphics.

[-] Denvil@lemmy.one 21 points 1 week ago* (last edited 1 week ago)

Meanwhile I still play Mount & Blade: Warband. The graphics hold up today, but it's not like they're good. But the game is just so damn good they mean absolutely nothing.

Edit: I should also mention I'm young, I'm sure somebody would point out that Warband isn't old compared to a lot of games, but in my eyes 2010 (which was 14 years ago, that makes my young ass feel old too) is an old game, although I'm going to be honest, I totally thought it was from like 2006

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[-] The_Picard_Maneuver@lemmy.world 16 points 1 week ago

I agree. I wish that everything wasn't just decoration, aside from some designated destructible boxes or barrels.

[-] fishos@lemmy.world 15 points 1 week ago* (last edited 1 week ago)

It feels like old cartoons(Tom & Jerry/Looney Toons era) where they drew the background as a muted static cell and only freshly animated things that moved. Objects in games are either entirely real, or just a painting on a texture. We're still at "if I can touch it, it's probably important. Otherwise ignore it".

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[-] ShinkanTrain@lemmy.ml 64 points 1 week ago

You know that's fake cause they wouldn't add physically interactible objects to modern games

[-] lemmyng@lemmy.ca 51 points 1 week ago

Unless it's for a quest or achievement. 40 years later you log onto steam, and unlock the hidden achievement "degrade a bag full of nail clippings"

[-] wizardbeard@lemmy.dbzer0.com 4 points 6 days ago

Pretty sure The Stanley Parable has some achievements like that. Like don't play the game for 5 years then open it again or something.

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[-] orvorn@slrpnk.net 26 points 1 week ago

This perfectly describes Star Citizen.

[-] ChillPenguin@lemmy.world 3 points 6 days ago

Getting loaded up on water bottles in my inventory. To then have a game crash after finally getting to my ship and leaving the planet. Trying to login again and spawning in prison.

Fuck Star Citizen.

[-] Maggoty@lemmy.world 2 points 6 days ago

Yup. We've gone beyond realism and any sane level of graphical fidelity. In a game about fighting, exploring, and trading in space. I still think when they release the game they're going to be in for a surprise when reviewers rake them over the coals for having survival game mechanics. That's fine on a multiplayer survival game, but if the new extraction shooter is anything to go by, reviewers are done with that stuff getting added to other games. (It has a mechanic where if you run out of water you lose everything. You can only realistically have a couple days of water. So F to that Disney vacation, Daddy has to login to farm water.)

[-] ininewcrow@lemmy.ca 8 points 1 week ago

I like playing minecraft to relax a lot of the time.

One game mod I was always interested in was a game character with a life span.

Normally, you can play a game like minecraft in hard core mode .... basically one life and when you die the game is lost completely. I see many hard core mode players who can make their game last months or years and in some instances, they've carefully crafted everything to the point where they are more or less protected from everything. They could play it indefinitely, at least within an actual human lifetime.

One Mod I'd like to see is to have a hardcore mode ... but with a built in lifespan and an aging character. Give the character a lifespan of about 80 human years ... a day in minecraft is 10 minutes I think ... so here is my calculation ....

Roughly 82 years can be broken down to 300,000 days ... so if a minecraft day cycle is ten minutes of day and ten minutes of night - we multiply 20 with 300,000 and you get 6 million minutes, which adds up to a maximum of about 11.4 years of real human years of active game playing.

So an entire hard core mode game cycle would be programmed for a maximum lifespan of 6 million minutes or 11.4 years of playing time ... but there is a catch.

Of course you could die by the usual ways of accidental death. But your player is spawned as a weak child character for the first 750,000 minutes (37,500 minecraft day/night cycles) - (which corresponds to the first ten years of human life) ... don't worry, you are born into a village that protects you, or at least tries to and you have to figure out how to survive by not being able to hold tools, weapons or use basically anything other than to eat whatever you can find and shelter in place.

A teenaged period could be programmed in for the next ten year cycle but we'll just skip to full adult for now.

So starting at 37,500 minecraft day/night cycles ... you automatically become an adult and now the game can start as usual. However a clock starts working in the background. For the next 3,000,000 minutes (150,000 minecraft day / night cycles) - this corresponds to the human ages from 10 to 50 - you are more or less a healthy normal adult.

After this point, your character requires more food and food doesn't last as long in your system. You are also 30% slower, 30% weaker and you incur 30% more damage when hit (regardless of what equipment you carry)

The next stage is started after this period ends (this corresponds to human ages 50 to 70) ... now for the next 1,500,000 minutes (75,000 minecraft day / night cycles) ... your character ages again .. you are now 30% more slower, 30% more weaker and you incur 30% more damage with every hit (regardless of what equipment you carry) ... at this point your character is moving around 60% slower and can't do much any more.

The last segment is the last ten years of life (from age 70 to 80) ... 750,000 minutes (37,500 minecraft day/night cycles) ... if you survived this long, you can now barely move and everything is dangerous to you again ... like the first ten years of life. At this point, no matter what you do, if you achieve everything and stay safe to the end of the clock, your player just dies and the game is over without any choice.

I don't know if anyone would enjoy that game or not ... I'm not sure if I would either ... but I would probably by excited about it at the same time.

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this post was submitted on 10 Oct 2024
944 points (98.5% liked)

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