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[-] taiyang@lemmy.world 175 points 6 days ago

Games soon: modders removed the nail clipping mechanic for a 1600% performance boost (while also adding ultra wide support and removing the arbitrary 30fps cap in cutscenes); however the due to legal action the modder had to take it down or him and his family would be jailed and forced to pay $30 million for harming the company.

[-] desktop_user@lemmy.blahaj.zone 48 points 6 days ago

serves the modder right for implementing the DLC before it was released

[-] kyle@lemm.ee 11 points 6 days ago

And doing it for free instead of their $20 charge

[-] yamanii@lemmy.world 23 points 6 days ago

You joke but this is exactly what people did to play Final Fantasy Origin on release, a mod that made everyone bald because the hair was the reason the game ran so bad lol.

[-] taiyang@lemmy.world 13 points 6 days ago

My joke is very very much inspired by real events. SE is notoriously bad at ports. Trying to play FFXVI and it goes to screensaver during cutscenes without mods. Amateur hour, haha.

[-] yamanii@lemmy.world 5 points 6 days ago* (last edited 6 days ago)

Oh the new one, my friend had to install razer chroma to finish a dungeon because apparently the game has some connection with it to change the color of the keyboard during that dungeon. Something about it making a lot of calls to that software if it couldn't find it, ends up bringing the fps way down lol.

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[-] TSG_Asmodeus@lemmy.world 96 points 6 days ago* (last edited 5 days ago)

This was due to something that happened between (roughly, very roughly) 2005 and 2015. Games went from being made by a bunch of nerds who really wanted to make games, to a more corporate setting, to a marketing setting.

Fifteen years ago QA would declare Alpha, Beta, etc, in that the build fit the criteria for each state. Then, marketing would set a date, and on that date, Alpha, Beta, etc would be 'ready.'

This lead to huge problems. There was a time where Alpha meant Feature Complete, and that there were only a few major crashes. Beta meant you had no, or virtually no, reproable crashes, game ending bugs, etc. (Then later) once marketing took over, it didn't matter. Instead of Beta being a checklist, it was just 'March 10th.'

In addition to this, innovative and cool game design ideas are harder to sell visually than 'we doubled the poly's!' So more and more focus was put on visuals to the point where marketing would assign things to the design team, IE. "It has to have ~~battlefield~~ ~~COD~~ ~~tarkov~~ ~~CSGO~~ ~~TF2~~ Popular Game-like mechanics, gameplay, etc."

So now you get games shipped with incredible graphics and garbage stability. I've been on projects where crashes later in the campaign were changed from P1 to P2 because reviewers likely wouldn't make it to the point where those would come up. (This is called 'punting'.) In addition, having arbitrary dates decide major milestones means that builds are constantly broken, all through the process of creating them. You know how people get that 'beta' build of a game and ask why it's so crash happy, why it runs like shit, etc? It's because the game has literally never been stable. It's been assigned Alpha and Beta based on a calendar, and time is never allowed to delay to fix issues. Add to that that the owners of game companies will give publishers absolutely asinine claims about how long a game will take. Most franchise games, 'AAA'-wise, are made in 18 months. However, they often also had six months of pre-production before that. Marketing took that out, and focused on a game every 12 months. They used a secondary studio for the 'B-Team' and thus every second game in the series was made by said 'B-Team'. B-Teams were given even less time, and often no pre-production, so the entire game would effectively be made in 12 months.

Then they lay off 50-70% of the staff, and start all over.

So if I may end this way, do not go into games. If you like them make them in your free time. You will be treated like an animal and be unemployed about 1/4 of the time if you choose the industry. Of all the people who I worked with in my first company, maybe six are still in games.

Stay away.

[-] djsoren19@yiffit.net 30 points 6 days ago* (last edited 6 days ago)

Maybe the most fucking disgusting part of all of this is that it doesn't even lead to more money. The shitty western companies are all fucking floundering right now because they have no institutional knowledge, there's no way to become a veteran game dev at a company that churns through their workforce every 12 months, and suddenly you have out of touch execs at Ubisoft and EA wondering why people don't play their games. All the innovation that comes from pouring your soul into a project for the long-term comes from indie developers now, and it's left AAA games feeling as soulless to play as they are to make.

Meanwhile in the east you have companies like FromSoftware and Capcom who are just laughing all the way to the bank, because their competition is all run by idiots.

[-] TSG_Asmodeus@lemmy.world 16 points 6 days ago

Meanwhile in the east you have companies like FromSoftware and Capcom who are just laughing all the way to the bank, because their competition is all run by idiots.

The worst part is the CEO's/whatever of each company know each other, too. You'll get C-suites come into game companies who not only have never played a game before, but don't even remotely understand how software development works. I worked for a company where the owner made himself Project Manager and ran that project straight into the ground. Tens of millions on worthless overtime while we sat around waiting for another build that would fail, on a weekend, for months.

Larian sounds like some sort of a bizarro-world company. They even have awful investors but managed to keep creative/overall control.

[-] AwesomeLowlander@sh.itjust.works 14 points 6 days ago

Counterpoint, you also gave Nintendo in the East pouring kerosene over their accumulated goodwill and lighting it on fire.

[-] djsoren19@yiffit.net 8 points 6 days ago

Oh don't get me wrong, the execs in the east aren't immune to doing batshit insane things. Capcom is on some wild shit with their microtransactions. Konami really feels like they're just taking a shovel to Kojima's legacy and pulling out whatever they can. Nintendo is trying to find out if they can legally punch developers in the face.

But they aren't putting out multi-million dollar flops. They're not decimating their workforce to increase CEO compensation packages. They're not getting swallowed up by the handful of fish who are too big for the pond. They're just being kinda weird, which is a fine change of pace.

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[-] leopold@lemmy.kde.social 7 points 6 days ago

Nintendo hates their fans, not their developers. They're actually one of the better game companies to work for.

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[-] Landsharkgun@midwest.social 13 points 6 days ago

If you like games, work on a crowd-sourced game like Endless Sky.

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[-] Flocklesscrow@lemm.ee 7 points 6 days ago

Thank you for putting all these pieces together.

[-] TSG_Asmodeus@lemmy.world 14 points 6 days ago

No worries. I see a lot of posts about what's happening that are close, but don't quite understand this is a managerial issue. The devs themselves are (mostly) good people who want to make games. The owners of smaller companies don't get called out enough though, in my opinion. Every time you see 'EA just bought and closed another...' keep in mind the vast majority of the time the company didn't need to be sold. Some guy who inherited a bunch of money created a company of people who do the actual work, then waited till the worth of the company was high enough for them to sell. It happens constantly and it's easily the most disheartening part of game development.

Imagine spending 80 hour weeks and 30-90 days without a single day off, making a breakout game that is beloved... and realising you're not going to make it to 5 years at a company, because they're selling it to Activision.

Then do that every 2 years.

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[-] caseyweederman@lemmy.ca 35 points 6 days ago
[-] Cethin@lemmy.zip 19 points 6 days ago

The difference is that DF actually gives things like this a purpose. They effect stats. They also don't waste time graphically simulating most of this. (It used to be none, but now we do have some graphical representations of some traits, like beard/hair style, skin color, etc.)

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[-] PyroNeurosis@lemmy.blahaj.zone 6 points 6 days ago* (last edited 6 days ago)

In the year 512 Urist Fogmallet bit the finger off Bost Vilegreen.

And you can check 50 years later, and Bost will still be missing that finger. Quintessential for making a world that lives outside your fort.

[-] GeneralEmergency@lemmy.world 37 points 6 days ago

Gamers went wild for RDR2 realistic horse bollocks and shit physics,

So i kinda blame them.

[-] accideath@lemmy.world 10 points 6 days ago

I also don’t care wir RDR2. The game ran well in my experience and it wasn’t getting on your nerves. You didn’t even notice, if you didn’t look for it.

[-] MonkeyDatabase@lemmy.world 20 points 6 days ago

You mean you didn't twist the camera up underneath the horse and check to make sure the balls behave realistically? And you call yourself a gamer...

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[-] Nexy@lemmy.sdf.org 24 points 6 days ago

Imagine if they used all that resources in do... Fun gameplay. Not trying to be a movie or a simulation of real life. Like just gameplay. 100% gameplay. A game who is not a playable movie. A game with just gameplay. Like a real videogame.

[-] bigboismith@lemmy.world 14 points 6 days ago

My personal theory is that it boils down to how many people it takes to make games (too many to be useful imo). This is probably a sympton of

"hey, what feature can the new guy work on?"

"idfk make him add toenails or something"

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[-] Cethin@lemmy.zip 14 points 6 days ago* (last edited 6 days ago)

Simulation systems can be very useful assets for fun gameplay, if you make a game that can make use of them. Immersive Sims are essentially all about this. They create a bunch of systems that can interact in all kinds of ways, and then they let the player figure out how to make use of them in whatever way they want.

The issue is these games are just making these systems without any way to take advantage of them. If the nails being long made you better/worse at things, and the nail clippings could be combined with other items to make potions or something, it could actually be a cool mechanic. Just doing it for "fidelity" isn't useful though and usually just a waste of time/money/effort.

[-] thesporkeffect@lemmy.world 10 points 6 days ago

Rimworld is a good example of the depth of simulation making for good gameplay (also dwarf fortress...)

[-] lorty@lemmy.ml 4 points 6 days ago

It can also make the incredibly tedious and irritating. Elite Dangerous is an incredible simulation of our galaxy that has terrible gameplay for your average player.

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[-] Kolanaki@yiffit.net 30 points 6 days ago

I remember before the first Fable came out, in an interview or preview of the game in one of the magazines I subscribed to mentioned that you would be able to carve your name into a tree and then see it scar the tree as it aged over time, and even then as a teenager, I was like "bull fucking shit."

They didn't even have that as, like, a cutscene. Let alone a mechanic.

[-] rickyrigatoni@lemm.ee 8 points 6 days ago

And people STILL take peter's word at face value today.

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[-] rustydrd@sh.itjust.works 28 points 6 days ago* (last edited 6 days ago)

Also 90% of the development time went into making this feature, so a few cuts had to be made in less important areas like gameplay and story.

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[-] Underwaterbob@lemm.ee 17 points 6 days ago

Graphical improvements have been minimal at best for probably ten years, now. They have to do something. I mean, at least they think they have to do something to justify charging $70 or whatever for a new, AAA game these days.

[-] Agent641@lemmy.world 17 points 6 days ago

Then someone will introduce a "Disable toenail growth" mod which eats even more ram.

[-] uis@lemm.ee 13 points 6 days ago

This is great opportunity to recommend FOSS FPS game Xonotic

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[-] Mac@mander.xyz 14 points 6 days ago

and then at the same time they combat will be clunky and uninspired plus the writing will be awful.

BUT TOENAILS THOUGH

[-] Event_Horizon@lemmy.world 7 points 6 days ago

AAAA toe nails! $100 for the early access pedicure pack of 3 special nail colours. You can purchase the other 7 colours via the nail pass, you'll gain access to a new colour each month as your nails grow in real-time!

Me playing Factorio, Third Strike on fightcade, Project Diablo 2, and Warcraft III on w3connect

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[-] CthulhuDreamer@lemmy.world 7 points 6 days ago

This is a great opportunity to recommended indie games on Newgrouds or itch.io

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this post was submitted on 10 Oct 2024
944 points (98.5% liked)

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