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submitted 1 month ago* (last edited 1 month ago) by berin@programming.dev to c/gamedev@programming.dev
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[-] poshcrow@lemmy.world 116 points 1 month ago

too late, moved to godot 😘

[-] CrypticCoffee@lemm.ee 8 points 1 month ago

Too late, moved to Unreal.

If this doesn't work out, Godot will be the next port of call.

[-] UnrepentantAlgebra@lemmy.world 9 points 1 month ago

I'm a little surprised that unreal is the next choice after unity given how much hate Epic seems to get. I thought about switching to unreal but then I learned that you have to download the epic store to use the unreal engine, and I refuse to do that after the "scan your whole PC and upload your game list" thing they pulled a few years ago.

[-] CrypticCoffee@lemm.ee 8 points 1 month ago

You don't, you can compile from source.

Unreal is a top class engine. Yes, it's proprietary and you always have to be cautious, but right now, it's an engine that delivers top features that can build great games and isn't run by Unity. If you win big, you need to pay, but you know that going into it.

Godot is great and improving all the time but it needs maturity.

It was a head vs heart decision and the head won this time.

[-] UnrepentantAlgebra@lemmy.world 1 points 1 month ago

Interesting, I didn't know that was an option. All I could find in my admittedly quick search was about installing it from the epic store. I'll keep that in mind for next time.

[-] circuitfarmer@lemmy.sdf.org 86 points 1 month ago

Damage done. It became a great example of why it isn't a good idea to rely on an engine operated by a corporate entity, since there's always a chance your product will be directly affected by some external executive's random choice.

[-] Rade0nfighter@lemmy.world 32 points 1 month ago* (last edited 1 month ago)

See also: Oracles Java runtime, Docker desktop, VMware.

[-] _Lory98_@discuss.tchncs.de 4 points 1 month ago

What happened with docker?

[-] ridago@programming.dev 11 points 1 month ago

Docker Desktop now has a license cost for medium+ sized businesses. Docker Engine remains open source, but the desktop UI as well as the tech that makes Docker work on Windows (and Mac?) is now no longer free.

[-] _Lory98_@discuss.tchncs.de 2 points 1 month ago

That's shitty.

[-] EvenOdds@lemm.ee 2 points 1 month ago

Rancher desktop on Windows has done well enough as a replacement for docker desktop for me

[-] towerful@programming.dev 1 points 1 month ago

Thankfully containers are open source.
Everything is "docker this" and "docker that". But podman is viable, and there are other container systems.
The container format is so ubiquitous it's FOSS. I mean, it's kubernetes.

[-] MonkeMischief@lemmy.today 13 points 1 month ago

I got personally screwed by this when I sunk the cash into Substance Painter / Designer, and then they "joined the Adobe family."

At this point any software in my pipeline that's not FOSS would be considered a point of vulnerability.

[-] Charzard4261@programming.dev 83 points 1 month ago

I get that they wanted in on the Pokémon Go and Genshin Impact money printers, but anyone could have seen how much damage to their reputation it was going to cause.

Too little too late. Personally I've moved to Godot and am loving it. Have I mentioned that they have stellar documentation yet?

[-] GammaGames@beehaw.org 27 points 1 month ago

AND that the documentation is built in to the engine, only a 60mb download!

[-] jlow@beehaw.org 5 points 1 month ago

Along with Krita's one of the best docs I know, it's so good!

[-] savvywolf@pawb.social 63 points 1 month ago

D'awww, did someone's little cash grab not work out?

[-] popcar2@programming.dev 28 points 1 month ago

I remember so much pessimism last year that people's complaints will change nothing and that almost every Unity dev is too deep and won't be able to switch engines.

Well, guess what, so many people did switch and Unity did feel the hurt. The community really did take action.

Everyone's going to (rightfully) dunk on Unity but I think this is a great move and it's nice that the engine isn't going away. Competition is always good, and I'm happy for the devs that did stick with the engine. Lots of studios celebrating on social media with a sigh of relief. I still think Godot is going to eat Unity's lunch the next few years so they better step it up.

[-] onlinepersona@programming.dev -1 points 1 month ago

Did they though? I haven't heard of a single big name studio switching to an opensource game engine.

Anti Commercial-AI license

[-] b_van_b@programming.dev 10 points 1 month ago

I only know about the developers of Slay the Spire switching to Godot. Not the biggest name, but still well-known.

https://www.pcgamer.com/games/card-games/slay-the-spire-2-ditched-unity-for-open-source-engine-godot-after-2-years-of-development/

[-] CrypticCoffee@lemm.ee 6 points 1 month ago

Most don't switch as they have in house skills that would cost to retrain. The real kicker is the big studios of the future that started their projects on Godot. Those Godot games that succeed (like Cassette Beasts or Brotato) may fund the big studios of the future, and you know their leads will be Godot specialists looking for Godot devs.

Other big studios may trial Godot, but when the seed is planted, the trees take 2 to 5 years to mature.

[-] onlinepersona@programming.dev 3 points 1 month ago

I can only hope the ecosystem will very different in 5 years.

Anti Commercial-AI license

[-] sukhmel@programming.dev 5 points 1 month ago

Big names probably plan ahead and may have switched the projects that were not too deep into development or haven't started yet. But it's likely something to not be loudly announced

[-] nobleshift@lemmy.world 28 points 1 month ago

Wait, that's still a thing?

Not the fee, the company.

[-] Kissaki@programming.dev 27 points 1 month ago

we’ve made the decision to cancel the Runtime Fee for our games customers, effective immediately. Non-gaming Industry customers are not impacted by this modification.

Unity Personal: […] Unity Personal will remain free, and we’ll be doubling the current revenue and funding ceiling from $100,000 to $200,000 USD. […] The Made with Unity splash screen will become optional for Unity Personal games made with Unity 6 when it launches later this year.

at its heart, it must be a partnership built on trust

well… as much trust as you can get back after such activities.

[-] pennomi@lemmy.world 26 points 1 month ago

They clearly shit their pants when they saw everyone leave. I wonder how many developers will return. I know I won’t.

[-] Rentlar@lemmy.ca 20 points 1 month ago

Great, but why were no one but the bean-counters consulted when coming out with the blatant money-stealing scheme in the first place?

You have a lot of trust to build back because Godot has come a decently long way.

[-] CrypticCoffee@lemm.ee 4 points 1 month ago

But some won't consider it. I was 2 months into a project and abandoned it. I'm now knee deep into another project in Unreal. If this doesn't go well, it'll be Godot, or Bevy or Armory. Unity is dead to me. It's still the same company run by the same board and I do not trust them.

[-] Wooki@lemmy.world 20 points 1 month ago

Today. Unity is cancelling the runtime fee today.

Nothing stopping them doing a Microsoft and bringing back Recall.

[-] Tramort@programming.dev 16 points 1 month ago

Related - A Unity programmers take on Godot:

https://lemmy.ml/post/20205357

[-] driving_crooner@lemmy.eco.br 15 points 1 month ago

I tough they canceled it in the weeks after the outrage

[-] savvywolf@pawb.social 34 points 1 month ago

I think they only cancelled the "this applies retroactively to previous versions" bit. They removed some of the egregious parts of the runtime free, but otherwise kept it.

[-] SharkEatingBreakfast@sopuli.xyz 13 points 1 month ago
[-] KellysNokia@lemmy.world 12 points 1 month ago

Closing the stable door after the horse has made a 12 hour flight, settled in a new country married with children, recently gained citizenship and is a well respected member of the local school board.

[-] SelfProgrammed@lemmy.world 11 points 1 month ago

Day late and a dollar short. Long live literally anything else!

[-] Xenny@lemmy.world 10 points 1 month ago

Long live Godot!

[-] AgentGrimstone@lemmy.world 11 points 1 month ago

Awww. Things didn't work out? 😢

[-] Tenkard@lemmy.ml 5 points 1 month ago

Thoughts and prayers for the CEO 🙏

[-] pinguinu@lemmygrad.ml 10 points 1 month ago

Too late for the Godot SWEEP

All my homies LOVE free software

[-] MeaanBeaan@lemmy.world 9 points 1 month ago

I honestly got the impression that it was some half baked idea from some boneheaded executive that didn't have any idea how they were even going to put it into practice anyway.

Wouldn't be surprised if they just couldn't figure out how to get it working without major issues.

[-] GammaGames@beehaw.org 6 points 1 month ago

Someone else saw the ldtk jam chart, huh?

[-] homesweethomeMrL@lemmy.world 3 points 1 month ago
[-] Boomkop3@reddthat.com 1 points 1 month ago
[-] cupping@thelemmy.club 1 points 1 month ago

Wow, that's some news! It’s awesome to see Unity listening to the community after the huge outcry. This whole situation has been like a wild rollercoaster ride, right? Developers everywhere can probably exhale a bit now. Let’s see if this rebuilds some of the trust that got shaken. So, what are your thoughts on where Unity goes from here?

this post was submitted on 12 Sep 2024
139 points (96.6% liked)

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