I'm proudly stuck in WH 3rd edition for model buying/painting reasons and so I don't have to keep earning scholerly degrees to learn new rule sets.
Also one page rules really revives your unsupported models.
I'm proudly stuck in WH 3rd edition for model buying/painting reasons and so I don't have to keep earning scholerly degrees to learn new rule sets.
Also one page rules really revives your unsupported models.
I'll give another push for One Page Rules for anyone that has the option to switch.
@RudeOnTuesdays @Marduk73
I have played OPR before, but only the 40k variant and not the Killteam variant.
There are some things I love about it, but some other things that I found a bit too simplified and hurting immersion, e.g. WS and BS being the same on all units...
IIRC there is no shooting and melee-ing in the same activation, which makes the default Chaos 40k gear choices quite bad in OPR.
AND armies tend to be a lot smaller (which can also be good, I guess).
Yeah, they even 'cheated' WS and BS in certain armies with special rules for a unit shooting at a higher or lower quality than normal (e.g. Ork Boyz have quality 4+ but when shooting they have 5+).
With workarounds like that they should probably just differentiate the two.
GW games, especially the sidegames are part of a treadmill. It is unfortunate, but realistic to not expect constant or consistent support for anything particular in side systems.
This is part of why I don't build models to adhere to a competitive meta. Rules change so much that chasing the tournament scene is just exhausting.
I recommend, if possible, getting a group onto a more stable system such as all agreeing to an older or current version of Kill Team, or an alternative ruleset like Grimdark Firefight. I have found gaming is more fun when using rules not bound by constant updates.
@heretic_hannes @warhammer40k dropping off the Classified list only means they won’t be allowed at GW-run tournaments. Other tournaments will still be fine
All currently existing teams will continue getting rules updates for all of Kill Team 3
Yeah, I enjoyed the ability previously to have an opportunity to paint up a small squad of a random army I wouldn't collect otherwise.
This change not only removes that, but also kills my interest in killteam, to be honest. But I'm someone who liked the customisation from v1, so I'm clearly not the target 😅
@heretic_hannes @warhammer40k in two minds on this update. One - clarity on and something of a roadmap is very welcome. Other side - it’s hard reading seeing teams being “declassified”. But I just wonder what that actually means.
What’s your reading of Classified? If this paragraph is on the money, then follow on diagram and other bits of the piece are a bit OTT on the “declassified”.
If it’s just they drop off tournament circuit, but continue to get updates. I’m not that put out.
@rollleafd @warhammer40k
It seems similar to "Legends" in #Warhammer40k, i.e. there will be official-inofficial datasheets for a while, but they will quickly become unbalanced, not follow bigger rule changes and thus become unusable—unless you play by older rules entirely, which you also don't want because one of the players likely has a new team that didn't have rules before.
@heretic_hannes @rollleafd @warhammer40k
Declassified teams will continue getting rules/balance updates for the rest of the edition
That makes them significantly different from bighammer legends imo
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