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submitted 6 months ago by simple@lemm.ee to c/games@lemmy.world
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[-] ramirezmike@programming.dev 22 points 6 months ago

I always felt like dodging projectiles and not needing to worry about vertical aiming was the best part of doom.

It also translates to controllers well too vs the hit scan skills required with modern fpses along with the ability to aim on the vertical axis

[-] PieMePlenty@lemmy.world 11 points 6 months ago

Recently replayed doom 64 on pc and that game is so crisp. Feels really good on a controller and no vertical aiming is handled superbly in that game.

[-] grrgyle@slrpnk.net 3 points 6 months ago

Yeah that feeling of spacial awareness as you're kiting around groups of enemies. Helps to have simple, easily identifiable level geometry for that matter.

this post was submitted on 11 Jun 2024
160 points (97.6% liked)

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