I think the most common answer is going to be Tears of the Kingdom, and that is one for me that stands out for sure, but I will try to add some more unique inputs as well. Many are games that came out longer than a year ago, but i didnt get around to playing until more recently.
-Escape From Tarkov, Single Player. Okay look, I have 3000 hours in EFT Live/regular. There is nothing that competes with it, nothing like the experience. But there are so many excessive and unlikely to be changed negatives to the experience that I simply cant put more time into it anymore, much less recommend it to others. LUCKILY the SPT version exists, and it is so fucking fun and refreshing. No cheater, no long load times, no disgusting server desync. No busted ass rogue and boss AI. Hate the stupid base exp rates? change them. Hate the ridiculous hideout install times that only exist to keep people from bullrushing high tier ammo in week 1? change them. I have mods installed that vastly improve the enemy AI, that fix the truly deranged shooting/recoil physics, that show you more data on different ammunition in game so you dont need a wiki open constantly, sell you gunsmith compatible guns so i dont have to build that shit for the 1000th time. Shit I even turned off fall damage so i could yeet myself off cliffs and chase down gun shots. It is simply much much much more fun. Its really the only Tarkov experience i can recommend these days.
-Mechabellum. This game is what ive wanted from the auto battle genre since it first popped up. Its got the perfect blend of conceptual strategy (think chess, the first game in the genre was auto-chess after all), randomness (the starting loadouts and perks on each round work as a very effective randomizing seed) and LACK of high APM micro bullshit that makes traditional multiplayer RTS a nightmare to pick up and learn. Its wonderful and im going to be playing so much of it as they are adding more coop modes and maps. 150 hours already.
-Monster Hunter Rise. This last year was the year that monster hunter really clicked for me, after like 5 years of on and off trying and failing to get into it. I think what changed was finally understanding that the game is just pushing you to improve on a purely mechanical perspective, constantly. In the same way that dark souls combat rewards you for 'getting good' (learning the movesets, knowing when to push and pull back, etc) Monster Hunter just wants you to be a goddamn badass, but youll have to work for it. Go slap that dragon with a big fish. 250 hours (yeesh)
-Hades. This is one of maybe 3 games ever that i could actually describe as 'perfect'. Im sure a lot of people have read this sentiment online, but here's the thing; I tried Hades 3 times previously and, while i did enjoy the experience and got like 2-5 successful patricides, it never really clicked into place. Until this time. The entire reason i got back into it was getting a steam deck, which i cannot recommend enough (if the price is right, be wary that a steam deck 2 in late 2024 is quite possible). but that was just a trigger. What actually made the difference was me slowing down a bit to appreciate the absolutely unparalleled and breathtaking attention to detail that the game constantly fulfills. 21000 voicelines, and ive never heard a repeat in 80 hours. Still unlocking new things like 30 or 40 successful runs in. Even the most supremely minor things: There is a decoration you can buy for your room, a big harp. you can run up to it and pluck some gross discordant notes. Neat, this kind of thing is in a lot of games, but still neat. EXCEPT plucking this thing enough gives you unique dialogues with a certain character. plucking it enough in between different runs shows you actually improving, making some less gross notes, then gross chords, then less gross chords, all with unique dialogue unlocks as you go. and eventually you pluck it and produce some real music. I cannot emphasize enough, this is a silly little decoration in your room that is totally optional and it wouldnt shock me if 95% of players completely miss it. THIS is the level of detail the game is constantly operating on. Super rare niche legendary boon from Demeter that kills stuff with a certain condition when its at 10% hp? bam, unique demeter voiceline for using it to beat the final boss. shit like that, is why this game is special, and what makes it next-level.
-Project Wingman VR. I love PW, i put like 30-40 hours in the regular game and it stands out to me as the best arcade flying game(ily AC7 but AC8 has to step up). But I recently got my VR headset working properly and tried PW in VR using my modest T.16000M throttle and stick, and oh my sweet lord there is something so transcendent about the experience. So rarely do i feel goosebumps when i play a game anymore (getting old) but this was like 2 straight hours of goosebumps. I also literally, actually, shit my pants a little when i collided with another plane, so thats nice.
Its actually really easy to set up.
-install the bsg launcher, update, install the base game
use this, following its instructions >
https://hub.sp-tarkov.com/files/file/672-spt-aki-installer/
IF there is a version mismatch with live, which happens, this is a really easy patcher that downgrades https://hub.sp-tarkov.com/files/file/204-aki-patcher/
thats it, really easy. As for the mods and changes ive listed, here
KMC server value tool. read instructions, you have to run it first to make it work right. This is the main tool for tweaking the games settings, and there are a lot of options. Be sure to make your own profile and save and load it, its a bit of a weird set up. Here are my current settings.
https://pixelfed.social/p/BDBoris/593146651199822769
If a tab isnt shown then i probably havent changed anything in it.
https://hub.sp-tarkov.com/files/file/379-kmc-server-value-modifier-svm/
Amands graphics, unfucks the game visually. defog, makes it less grey. https://hub.sp-tarkov.com/files/file/813-amands-s-graphics/
More checkmarks. gives you way more on the fly info about what items you need, what they barter for, etc. https://hub.sp-tarkov.com/files/file/1159-morecheckmarks/
SAIN, AI rework. Has two dependencies, be sure to get them. This is my prefered AI option, there are others but this one makes the most sense with the least problems imo. https://hub.sp-tarkov.com/files/file/1062-sain-2-0-solarint-s-ai-modifications-full-ai-combat-system-replacement/
Amands hitmarkers. nice to have, not necessary at all, but i like it for the immediate feedback. https://hub.sp-tarkov.com/files/file/798-amands-s-hitmarker/
Visceral dismemberment. Really over the top and gross but fun. https://hub.sp-tarkov.com/files/file/1092-visceral-dismemberment/
ammo stats in description. shows you what the actual fuck ammo is without sitting on eft monster or wiki. color coded too. https://hub.sp-tarkov.com/files/file/284-ammo-stats-in-description/
gunsmith, not technically up to date with SPT but it works anyway. https://hub.sp-tarkov.com/files/file/1022-gunsmith/?highlight=gunsmith
Thank you so much for the detailed guide. I finally got around to finishing the setup yesterday but only had time for a very short raid to test everything out. Definitely looking forward to playing around some more, seems like nearly all my annoyances with Tarkov are mitigated by the various mods you listed (especially KMC). I understand why it's impossible but private coop would really make this perfect.
Have fun! it really does fix such a ridiculous amount of annoyances. I agree that making private co-op and running the server itself on another computer are the two things i want most from it, both of those may be possible with little work but AKI has to be very careful to avoid any ire from BSG