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this post was submitted on 29 May 2024
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In DS1 parrying is a joke and pretty much how you put it in your post. In DS2 and DS3 the delay between your input and the active parry frames makes it so it can't really be used reactively except against very slow attacks (like the Pursuer's dash attack). You have to proactively try and predict your opponents attacks to parry them. In Elden Ring I'm not sure since I've only learned to parry the dragon knights or whatever they are called.