this post was submitted on 02 May 2024
225 points (100.0% liked)
Games
16759 readers
1011 users here now
Video game news oriented community. No NanoUFO is not a bot :)
Posts.
- News oriented content (general reviews, previews or retrospectives allowed).
- Broad discussion posts (preferably not only about a specific game).
- No humor/memes etc..
- No affiliate links
- No advertising.
- No clickbait, editorialized, sensational titles. State the game in question in the title. No all caps.
- No self promotion.
- No duplicate posts, newer post will be deleted unless there is more discussion in one of the posts.
- No politics.
Comments.
- No personal attacks.
- Obey instance rules.
- No low effort comments(one or two words, emoji etc..)
- Please use spoiler tags for spoilers.
My goal is just to have a community where people can go and see what new game news is out for the day and comment on it.
Other communities:
Beehaw.org gaming
Lemmy.ml gaming
lemmy.ca pcgaming
founded 1 year ago
MODERATORS
Valve already has a game engine you can use – Source – although outside of their own games, it's not really popular. Otherwise I think it's moreso that making a good general gaming engine is hard. Like, really hard. If Valve tried to compete with, say, Unreal or Unity, (especially with their relatively small team) it'd more likely than not have no chance at all. They'd need a LOT more manpower, a massive budget, and to hope that they actually make something quality enough to actually be a viable alternative. Even then, though, it doesn't have the 2 decades of content and design that Unreal and Unity have, which is pretty important. Although I suppose Source does have a lot of user-generated content.
It'd be a gargantuan investment, a massive risk that has a high likelihood of not turning out well, and even if it were successful it would likely take many years if not over a decade to actually see the benefit of it.
There's a good reason most games use an extremely small amount of engines, either that or their own in-house engines. It's a monumental task to make a great, easy-to-use, generic engine like the ones currently on the market.
IMO Valve trying to enter the game engine market would just end up being either Godot but worse, or Bevy but worse. It'd be far better if they just created a team to work on a pre-existing open-source engine, although I guess there's not any money involved in that unless they for some reason used the engine.
Do you think it would make sense for valve to donate money and effort to Godot vs improving source?
Investing in Godot probably has no sizable benfefit to Valve. But it does have a big benefit for gaming as a whole, specifically smaller or newer developers/studios. Meanwhile investing more in Source 2 may have a lot of benefit for Valve, depending a lot on their future plans.
If they invested enough to where it became a viable competitor to Unreal, it would have a benefit in preventing Epic from leveraging their fee structure to "encourage" exclusive publishing on Epic Games Store.
Yeah, the only reason source exists is because they needed an engine to cater to their own needs. Every time they update it, it's because they needed it to do something.
It would literally be easier for them to work with guys like the Godot team to improve stuff that already exists.