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submitted 7 months ago* (last edited 7 months ago) by hydroptic@sopuli.xyz to c/gaming@beehaw.org

Todd produced something that's actually good‽

I've watched the first two episodes and I've really liked it so far. While FO4 as a game was OK at best (at least vanilla; Sim Settlements 2 is great fun), I've liked the art direction on it. I know the "chunky" look has been a bit… divisive, I think it looks suitably retrofuturistic and less drab than the earlier games, so it's fun that the show has really leaned into the style. The score by Ramin Djawadi is also really good, at times really reminds me of Ben Frost's and Marc Streitenfeld fucking amazing score for Raised by Wolves.

The dark humor and a somewhat quirky and sarcastic take on things is also very Fallout; it doesn't take itself too seriously, but is also surprisingly dark in many ways, and not just because it's postapocalyptic and bloody.

spoilers for first 3 epsThings like what Maximus did to whatstheirname, with the razor in the boot, and then what happened between him and Titus after the yao guai attack. It's like everybody's at least a little bit of an asshole and that there's not too many if any unambiguously "good" characters in the main cast.

Edit: did that axolotl-looking huge mutant with fingers coming out of its mouth drop loot when it died‽

All in all, it's been a really nice surprise that the show seems to have turned out well; my cynical old ass was definitely prepared for something worse, heh. How have you folks liked it?

(Oh and for the love of the gods and all that is fuzzy, please remember to use spoiler tags if you talk about plot points 😁 It's the second button on the right on the comment format bar.)

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[-] Dudewitbow@lemmy.zip 12 points 7 months ago

the reason why the fallout story is very flexible on a any place no context story is because each individual vault has its own story, and stories are hyper regionalistic. so while all regions may share the same start (nuclear fallout of course) and prewar tech, what happens after is up to the writers imagination, as long as a writer doesnt pick an already existing vault number that already has a rule.

minor lore spoilers ahead: each vault was not built the same, all were a major experiment and had different conditions to see how humanity would adapt to different conditions presented to them.

this is why fallout is super flexible on where a story can start, game, or show wise. for example of something that won't be in a game or show, Vault 68 was an experiment where what would happen if you put 1 woman, and 999 men in a bunker. Vault 69 was what would happen if you had 1 man, and 999 women in a bunker.

this post was submitted on 12 Apr 2024
142 points (99.3% liked)

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