this post was submitted on 29 Mar 2024
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This is admittedly not that big of a deal I guess but it drives me nuts how often modern games describe themselves like: a zelda-esque soulsborne roguelike metroidvania- or something equally indecipherable to anyone outside of the entrenched Gamer demographic. I am thoroughly "search action"-pilled...we really gotta use words better!

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[–] Owl@hexbear.net 10 points 1 year ago (1 children)

“Roguelike” is different in that it doesn’t describe gameplay directly but rather replayability so that also gets a bit of a pass

cries in traditional roguelike fan

[–] NephewAlphaBravo@hexbear.net 7 points 1 year ago (2 children)

There was a sliver of time there when roguelites were becoming a thing but the term didn't exist yet, and people were calling them "roguelike-likes" and I think about that a lot

[–] SSJ2Marx@hexbear.net 6 points 1 year ago (1 children)

I always liked "roguelite" to describe a game with procedural elements that deviated away from the grid based RPG stuff.

[–] buckykat@hexbear.net 3 points 1 year ago

My understanding was that what distinguished roguelite from roguelike was progression across runs.

[–] Owl@hexbear.net 5 points 1 year ago

Roguelikelikes should have won. In 20 years when indie hipsters rediscover and reinvent the genre, we'd know exactly what to call them - roguelikelikelikes. And that rules.