this post was submitted on 26 Jul 2023
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Oh I'm well aware. They were constantly downstream as Valve was developing the Source Engine at the same time as Troika was using it to make Bloodlines, and there was no documentation or devtools available. It's a minor miracle the game even runs at all.
It was still a troubled production beyond that, though, and Bloodlines was ultimately rushed to the finish and shoved out the door before it was ready. Like I said elsewhere in this thread, it becomes very noticeable in the final third of the game, where the quality doesn't really match the high bar that the Santa Monica section establishes.
I still absolutely love the game, though. The atmosphere still hits home, even to this day. And Rik Schaffer's soundtrack is iconic.
Couldn't agree more.