133
you are viewing a single comment's thread
view the rest of the comments
view the rest of the comments
this post was submitted on 13 Mar 2024
133 points (93.5% liked)
PC Gaming
8512 readers
709 users here now
For PC gaming news and discussion. PCGamingWiki
Rules:
- Be Respectful.
- No Spam or Porn.
- No Advertising.
- No Memes.
- No Tech Support.
- No questions about buying/building computers.
- No game suggestions, friend requests, surveys, or begging.
- No Let's Plays, streams, highlight reels/montages, random videos or shorts.
- No off-topic posts/comments.
- Use the original source, no clickbait titles, no duplicates. (Submissions should be from the original source if possible, unless from paywalled or non-english sources. If the title is clickbait or lacks context you may lightly edit the title.)
founded 1 year ago
MODERATORS
Most of that storage is just in assets, it's not really about the limits of the hardware.
Nintendo has just stuck with simplistic textures and models. Don't get me wrong they use it in a way that's very artistic and looks better than some high budget photo realistic games out there.
It's just... It's not some great innovation on Nintendo's part, it's just an art style choice.
When compare Mario to call of duty or battlefield... The polygon difference, the texture quantity and variety, the water rendering, the particle effects, the model variety, cinematic cutscenes, the dozen skins for the same thing that are more than just recolors, the variety of sounds, etc it's all just so so so much more.