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submitted 1 year ago by holoyolo@partizle.com to c/gaming@beehaw.org
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[-] Coelacanth@feddit.nu 2 points 1 year ago* (last edited 1 year ago)

Both games were too ambitious, really. They really are like kindred spirits. It's still unbelievable that Bloodlines is playable at all considering it was developed on an alpha version of the Source Engine held together with chopsticks and chewing gum and without any official devtools. It still bums me out we'll never get the true Bloodlines 2 that could have been. Bryan Mitsoda was the soul of Bloodlines and it won't be the same without him.

Cyberpunk was absolutely way too ambitious. But they've made substantial efforts to fix the stuff that was broken or bugged. It has become a very good game.

I genuinely love the game despite everything, and I think the experience is a worthwhile one, but I still think Cyberpunk has to be recommended with an asterisk and not as an unqualified very good game.

It's true that post-patches the game isn't the broken, buggy mess it was at launch, but I think the game has deeper running problems than that, to be honest.

The narrative CDPR wanted to tell is not suited for the open world game that their audience wanted, and the marriage between the two aspects is not natural.

The theme-park style open world is at odds with the immersion they want to sell and often undercuts your experience.

The story itself also has serious pacing issues, and some important side content is locked behind story progression in a way that makes the whole experience awkward.

this post was submitted on 26 Jul 2023
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