1087
I miss manuals...
(lemmy.world)
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Logo uses joystick by liftarn
It's a tough one. You're not wrong by any means, but equally the environmentally unfriendly bit is why people buy physical media. The memory card holding the game is mostly superfluous because of day 1 DLC or patches, but it's the box; art; manual; and physical tangibility that matter to a collector of the media.
Ideally there would be a middle ground - sack-off the normal physical edition and purchase the memory cards themselves - and push up the price and pay for a premium edition of the copy made from better materials.
I suspect we'd only get the worst of both worlds though, the cynic in me thinks.
There's also the ability to lend or re-sell physical game-card editions of Switch games.
Ah yes, there is that. Is that still a thing these days? I remember EA's Project Ten Dollar a few years back gating a lot of extra features or multiplayer behind a single use code being fairly widely adopted.
I'll admit to being a bit behind the curve now, I still predominantly use my Xbox Series S, One, and 360 just to play Doom in different rooms so maybe I'm not on the cutting edge of news!
edit: it wasn't five dollars at all, more like ten!
I had to look up that ten-dollar thing. Thankfully I don't think that's a thing yet in the Nintendo world, aside from preorder bonuses.
There have been physical releases that are just a download code in a box, or a game card that contains only one of the two included games, with the second being provided as a paper download code. In those cases the redemption is tied to an individual's Nintendo account. I wouldn't buy any of those, though I'll admit to buying another release (BioShock Trilogy) that was a physical game card with no games stored on it, just launchers for downloading the three games from Nintendo. But at least in that case nothing is account-locked and lending/resale is possible: pop the card in, download the games and play them for as long as the card is in your system.