this post was submitted on 10 Jan 2024
128 points (98.5% liked)
Games
16647 readers
622 users here now
Video game news oriented community. No NanoUFO is not a bot :)
Posts.
- News oriented content (general reviews, previews or retrospectives allowed).
- Broad discussion posts (preferably not only about a specific game).
- No humor/memes etc..
- No affiliate links
- No advertising.
- No clickbait, editorialized, sensational titles. State the game in question in the title. No all caps.
- No self promotion.
- No duplicate posts, newer post will be deleted unless there is more discussion in one of the posts.
- No politics.
Comments.
- No personal attacks.
- Obey instance rules.
- No low effort comments(one or two words, emoji etc..)
- Please use spoiler tags for spoilers.
My goal is just to have a community where people can go and see what new game news is out for the day and comment on it.
Other communities:
Beehaw.org gaming
Lemmy.ml gaming
lemmy.ca pcgaming
founded 1 year ago
MODERATORS
I just want to know who is likely getting axed here. It doesn't sound like these would be developer jobs, since it seems unlikely they'd even have 500 devs to begin with and it's probably not content moderation (though maybe? They did massively loosen their TOS). So who exactly are they letting go? And why?
My guess is that they thought they'd needed a lot more employees than they actually did due to some kind of strategy shift (probably COVID-related, like the rest of big tech), but that never materialized so they're letting people go. I'm guessing they probably don't need significantly more people than Valve (also works at scale), and they seem to have less than 500 employees, so I really can't see Twitch needing a ton more than that.
That's not true. Nobody has yet told me what roles they likely have. That's what I want to know. I provided everything I'm aware of, gave examples with other companies (both in the industry and my own), and I'm still not sure what the scale of their org looks like.
That's why I keep engaging, because I'm not sure if this is some weird Twitch-protectionism or if people just don't want to clue me in to how these types of things work for some weird reason. I want an idea of what this means for Twitch, who they're likely letting go, and why.
I work for a consulting company, the client I am working with is a bank. They have more than 100 external workers from my company, and there's that many too from at least 4 other companies. They don't have, at all, twitch's bandwidth or requirements and they still need these numbers, and you know they do need them since if they didn't, they would simply ask for less workers, us being contractors and so on.
The consulting company I worked before also was for another bank, same story.
Storage, management, distribution and transformation of the huge amount of data that twitch handles would require a higher number of devs, for sure.
They haven't released that information yet. We won't know until the layoffs are complete.
Your "guess" is incorrect because you have no idea how any of this works, and no idea who is being let go. You also clearly don't use Twitch very much, so how could you possibly know the features that need to be maintained, deployed, fixed, and managed?
You have not provided examples except for your own company and Valve, which is in a different industry. None of those work as a comparison.
I hate greedy corporations like Twitch, and am not defending them. I'm simply trying to tell you why you're wrong, and you just keep parroting the same incorrect assumptions back. Why do you want Twitch to lay off even more people? It seems like you might be the one defending them, since this is a thread about layoffs after all. Layoffs that they shouldn't be doing because ultimately the execs were the ones that fucked up if they overhired, and they're also the ones that want more money for themselves. Layoffs = bigger exec bonuses.
Yes, hence the discussion. I was hoping someone involved in the industry would provide some relevant information. I provided my perspective using numbers available to me.
It's honestly hard to find information for something directly relevant. In another comment to you, I also posted links to Peacock, which I think is pretty close since they do live and static streaming, but they also do a fair amount of original content (that's why I hesitated to link Netflix, Disney, etc). A lot of comparable companies have a lot of irrelevant roles for the discussion at hand.
My intent in providing Valve was to link something where the primary business was content delivery, with a similar number of users, and that people here are also generally familiar with. Yes, it's not directly comparable, but it's the best I came up with in the couple minutes I thought about it. I probably should've linked Peacock instead, but again, it's a different business (mostly static videos with some live content). Kick.com is even closer, but I couldn't find readily available information (and they're new, so not an established brand like Twitch).
All I've heard is, "you don't understand the business," not actual details explaining what that business looks like and why my expectations are so out of whack.
Again, I never said that. I merely said, "I think Twitch can be run with X, given data A, B, and C." That doesn't mean I think Twitch should be size X, it merely means that's what the data I have available shows. I'm absolutely open to getting new information to get a better idea of what that looks like.