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submitted 11 months ago by Streamer@kbin.social to c/gaming@lemmy.ml

Hideo always has his 10 minutes on Game Awards, why? Why other game devs don't get that much recognition or screen time?

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[-] LaserTurboShark69@sh.itjust.works 13 points 11 months ago
[-] conciselyverbose@kbin.social 13 points 11 months ago

Me, too.

It's still a solid game, but the unrealized potential is extremely obvious.

[-] NOT_RICK@lemmy.world 11 points 11 months ago

It could have been one of the greatest of all time if it was allowed to bake for longer. Stupid Konami and their stupid pachinko machines

[-] andrew_bidlaw@sh.itjust.works 6 points 11 months ago

Even disliking it, I still saw how stylish and imaginative it was, akin to the OG MGS. The last half and parts of gameplay were very unferwhelming thanks to Konami. I wonder how it could've ended if MGS5 have been given the time wasted on that zombie survival flick.

[-] conciselyverbose@kbin.social 2 points 11 months ago

For me it was basically that every encounter should have been multiplied by three. Those little checkpoints being two soldiers aren't worth it, and it's the same up the line. Even the big stuff almost always feels empty.

Sniper Elite 4 and 5 are comparable in terms of stealth mechanic quality, but their bases are actually filled in and they're better games for it. MGS5 could have been that, and I'm pretty sure Kojima wanted it to be that, but they pulled the plug and shipped a partial game instead.

[-] andrew_bidlaw@sh.itjust.works 1 points 11 months ago

Yeah. It ended up as a Pokemon Go with soviet solders, kek, istead off a full flashed masterpiece. And it's depressing.

I'm happy tho that MG:R happened. Platinum Games did it in their own way, but they didn't hold any punches. Unlike Kojima, they had time to do what they wanted to achieve, and even though it's a niche game, it was a delight.

this post was submitted on 19 Dec 2023
24 points (75.0% liked)

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