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submitted 10 months ago by alyaza@beehaw.org to c/gaming@beehaw.org

apparently this is in response to a few threads on Reddit flaming Starfield—in general, it's been rather interesting to see Bethesda take what i can only describe as a "try to debate Starfield to popularity" approach with the game's skeptics in the past month or two. not entirely sure it's a winning strategy, personally.

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[-] Banzai51@midwest.social 82 points 10 months ago

I may not know how the sausage is made, but I do know if it tastes good or not.

[-] sukhmel@programming.dev 8 points 10 months ago

No-o-o, you must offer a solution to be eligible for criticism111

!Man, this is such a lame argument 😅 can't believe people use it!<

[-] dillekant@slrpnk.net 7 points 10 months ago

100% this. The whole process of creation and critique goes way back to the dawn of film and probably before. The entire construction of positions and job titles (creative director, design lead, etc) all draw from these theories. This requires the critique to be separate from the process of creation.

this post was submitted on 15 Dec 2023
191 points (100.0% liked)

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