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The same people are at the helm, and they've managaed to make a massive profit by making up a bunch of stuff, releasing a broken, unfinished game and fixing it over the course of nearly a decade. What's to say they're going to do differently this time. If anything, they're more likely to get a pass releasing a broken game now since it will probably eventually be what was promised at launch.
Edit: and I also want to highlight the fact that by supporting Hello Games (at least until we've seen definitive proof that this isn't a repeat) we're very directly showing support for the practice of releasing broken games.
Thats only true if it comes out broken, which hasn't happened yet.
I'll treat it the same as every other, if after a couple weeks once the hype has worn down the game actually fulfills the general schtick and seems to have learned and integrated its NMS lessons, then I'll consider getting it.
I got NMS for ten bucks at the NEXT update and feel like I've gotten far more than my money's worth. This title hasn't proven anything yet, and I'll wait for the truth before purchasing it like I do with every other game. It's been this way since like 2013 when the industry started pumping out incomplete live service nonsense with seasons and battle passes.
Thats exactly my point. We don't know anything about the game, and are supporting it by just assuming that its going to be a great game and exactly whats promised from a studio that had previously lied frequently leading up to its last release. Thats why you don't feed into another ridiculous hype train, and don't pre-order or make day-one purchases. If they've actually learned their lesson and reformed, make them prove it before buying the game. I'm not saying don't buy the game, I'm saying don't buy in to the hype.
Oh for sure, definitely not going to hype it. I am going to follow it though and see what they show off.
I'm curious if they'll be more open with their development process this time around, and if the company that has had issues in the past with four player connectivity can pull of server meshing.