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[-] OscarRobin@lemmy.world 39 points 11 months ago* (last edited 11 months ago)

I feel like I'm the only person who wasn't blown away by the graphics.

Like sure it looked really good, but it still looked like a videogame, on the same level as 3yo last-gen Last of Us 2

[-] UsernameIsTooLon@lemmy.world 13 points 11 months ago

The graphics are relatively current gen, but I'm more excited about the unique looking NPCs and scale of the game.

[-] dylanTheDeveloper@lemmy.world 4 points 11 months ago

Scale is definitely what I'm looking forward to. Current graphic fidelity has hit the ceiling in terms of lighting. High resolution ray trace only lighting is still out of reach but they did redo global illumination so it scales better.

[-] 9715698@lemmy.world 8 points 11 months ago

TLoU2 is a linear experience made of sections with plenty of loading in between vs an open world.

[-] Blackmist@feddit.uk 7 points 11 months ago

Right, and we're a generation of hardware on from that.

[-] GiveMemes@jlai.lu 2 points 11 months ago* (last edited 11 months ago)

Not even comparable to rdr2... which came out in like 2017. The characters\npcs look like cartoons lmao

[-] sugar_in_your_tea@sh.itjust.works 19 points 11 months ago

It's just a different art style, there are a bunch of technical improvements over RDR2, such as:

  • NPC density (dance club, beach, etc)
  • urban lighting and reflections (esp. on cars and buildings)
  • hair animations (guy standing on green truck, white bikini girl whipping hair)
  • high render distance in model-dense areas (e.g. beach scene w/ details in the distance)

It doesn't seem to be going for realism, but it does seem to be adding a ton of tech.

[-] Riven@lemmy.dbzer0.com 6 points 11 months ago

Npc density is what impressed me. Especially if they all are actually doing stuff beyond just walking straight.

[-] sugar_in_your_tea@sh.itjust.works 6 points 11 months ago

For some reason, that beach scene really impressed me. There were tons of static models, lots of NPCs all doing different stuff, and the updated hair animations seemed to still be working (hard to tell though). It just looked really good, especially compared to similar scenes in GTA V that were pretty much empty.

[-] Rai@lemmy.dbzer0.com 3 points 11 months ago

No horse balls? Skip

[-] GiveMemes@jlai.lu -2 points 11 months ago* (last edited 11 months ago)

I mean every other game in the series seemed to have been going for realism idk why this one would be different. It may have many technical improvements but imo that doesn't excuse things like skin that looks smooth as butter on almost every NPC lol

Not that I'm not excited, just a bit disappointed.

[-] MrScottyTay@sh.itjust.works 7 points 11 months ago

I've always seen gta games go for a stylised realism, never tried realism. This in, art style terms. looks exactly like GTA V

[-] Squizzy@lemmy.world 1 points 11 months ago

GTA 4 was definitely a more realistic take

[-] MrScottyTay@sh.itjust.works 3 points 11 months ago

It was gritty and grimy looking but still stylised, especially in the character faces

[-] Squizzy@lemmy.world 3 points 11 months ago

Yeah maybe you're right there, I'm not an artist so I don't know the terminology but looking back there were strong shaded features and such.

[-] OscarRobin@lemmy.world 1 points 11 months ago

Yeah GTA has been stylistically a kind of 'hyperreality' where they exaggerate within a relatively realistic framework.

[-] JokeDeity@lemm.ee 0 points 11 months ago

For some reason they ignored all the criticism of the trilogy remakes looking like absolute garbage and just dove into the aesthetic.

this post was submitted on 06 Dec 2023
123 points (88.7% liked)

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