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the_dunk_tank
It's the dunk tank.
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If it is singeplayer never pay.
Okay but do pay if you enjoy a game and want to support it?
Like, AAA games are ass and have been but like I’m not gonna steal a copy of Hades when I’ve loved everything supergiant games has put out and would love to see more.
In a world where everyone knew how to pirate your money would matter more. As it stands piracy doesnt make that big of an impact overall. The biggest decider IMO should be if the company is publicly traded or if youre just broke and can only afford to pay for a VPN. Hades isnt a great example either since that game is routinely on sale for $20 or less. I got it on Switch for $15 i think.
I’m just saying there is a big difference between never pay for ANY game that is single player, and only pay for what you believe deserves support.
good rule of thumb is pirate AAA games and buy indie games when you can
98% of consumers will take the path of least resistance when it comes to popular games which means they’re not going to learn to torrent. I wouldn’t pirate Hades, but I also wouldn’t care if someone did.
I'd argue the opposite. With single player I get exactly what I want out of the game from day one, and I have the same value no matter what. If it's multi-player I'm depending on other people playing it, there's always microtransactions or paying for season passes or whatever, so I think it's best to not pay if you can avoid it.
Very few online multiplayer games can be played pirated. Mainstream ones at least.
Local multiplayer, or games that require a premade: yes, good point. I’ve been burned a few times on that front.
Wait until you learn about assassins creed buddy
sad donationware developer noises