1071
raytracing rule (lemmy.blahaj.zone)
you are viewing a single comment's thread
view the rest of the comments
[-] HRDS_654@lemmy.world 20 points 1 year ago

Counter, or maybe side, argument; the problem is that nobody has actually done it well. There is a very real difference to be made using real time pathtracing, but everyone is distracted by pretty lights.

[-] LapGoat@pawb.social 5 points 1 year ago* (last edited 1 year ago)

counter counter or maybe side side argument, teardown had voxel destruction with ray tracing i think.

maybe not, the wikipedia article is a bit vague on it.

it says they were initially implemented with raytracing, but idk if that means the final game utilizes raytracing.

neat game though.

https://en.m.wikipedia.org/wiki/Teardown_(video_game)

[-] Maven@lemmy.sdf.org 4 points 1 year ago

Is it a bit vague?

Ultimately, ray tracing was used for most graphics elements, allowing for more realistic lighting.

[Reviewers cited] its use of ray tracing

Source article: "Ray tracing is so crucial to Teardown that the world goes black if you turn it off"

I think it's pretty clear, tbh.

[-] LapGoat@pawb.social 1 points 1 year ago

ah yeah there ya go, twas used for lighting, which we were trying to find an example of other stuff.

oh well.

this post was submitted on 24 Nov 2023
1071 points (100.0% liked)

196

16598 readers
1629 users here now

Be sure to follow the rule before you head out.

Rule: You must post before you leave.

^other^ ^rules^

founded 1 year ago
MODERATORS