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submitted 1 year ago by Exusia@lemmy.world to c/memes@lemmy.ml
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[-] Frozzie@lemmy.world 53 points 1 year ago

No, I can't believe you. I don't want to believe you. A +400GB game, come on. Seriously.

[-] Exusia@lemmy.world 32 points 1 year ago

On console: Mw2 150gb warzone2 115gb Mw2s "cod hq" for launching games 50gb (the only mandatory one) Mw3 seems to be about 190 looking at articles. (For campaign, zombies and warzone)

They're starting to obfuscate where each thing comes from now with the Cod HQ Launcher to play off the size of the games. As well as let you delete components like zombies and campaign to "save space" that they hoarded.

[-] Contend6248@feddit.de 15 points 1 year ago* (last edited 1 year ago)

Your consile is a whole CoD machine now, only by accident, not that someone intended to do so

[-] Astarii_Tyler@lemmy.world 1 points 1 year ago

Seems like something that could be intentional

[-] tilcica@lemm.ee 21 points 1 year ago

ARK survival evolved with all its DLCs is ~450 :')

[-] moody@lemmings.world 6 points 1 year ago

To be fair to Ark, it has 9 massive maps, and with the exception of the main one, you can install only the ones you want to play on.

[-] MonkderZweite@feddit.ch 8 points 1 year ago* (last edited 1 year ago)

massive maps

Data points in the range of Gigabytes (uncompressed), the rest is unoptimized textures and models, duplications and other bullshit. Bet you could get 10 or so fps more, if they invested a few days for optimzations.

[-] calcopiritus@lemmy.world 7 points 1 year ago

IIRC ark stores each model. If the island has 1000 trees, it stores the model of each of them, instead of having 1 model and copy-pasting it. Neither CoD not ark care a single bit for their storage needs.

[-] nonagonOrc@lemmy.world 7 points 11 months ago

Heh, a single bit

this post was submitted on 10 Nov 2023
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