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submitted 10 months ago by Exusia@lemmy.world to c/memes@lemmy.ml
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[-] Frozzie@lemmy.world 53 points 10 months ago

No, I can't believe you. I don't want to believe you. A +400GB game, come on. Seriously.

[-] Exusia@lemmy.world 32 points 10 months ago

On console: Mw2 150gb warzone2 115gb Mw2s "cod hq" for launching games 50gb (the only mandatory one) Mw3 seems to be about 190 looking at articles. (For campaign, zombies and warzone)

They're starting to obfuscate where each thing comes from now with the Cod HQ Launcher to play off the size of the games. As well as let you delete components like zombies and campaign to "save space" that they hoarded.

[-] Contend6248@feddit.de 15 points 10 months ago* (last edited 10 months ago)

Your consile is a whole CoD machine now, only by accident, not that someone intended to do so

[-] Astarii_Tyler@lemmy.world 1 points 10 months ago

Seems like something that could be intentional

[-] tilcica@lemm.ee 21 points 10 months ago

ARK survival evolved with all its DLCs is ~450 :')

[-] moody@lemmings.world 6 points 10 months ago

To be fair to Ark, it has 9 massive maps, and with the exception of the main one, you can install only the ones you want to play on.

[-] MonkderZweite@feddit.ch 8 points 10 months ago* (last edited 10 months ago)

massive maps

Data points in the range of Gigabytes (uncompressed), the rest is unoptimized textures and models, duplications and other bullshit. Bet you could get 10 or so fps more, if they invested a few days for optimzations.

[-] calcopiritus@lemmy.world 7 points 10 months ago

IIRC ark stores each model. If the island has 1000 trees, it stores the model of each of them, instead of having 1 model and copy-pasting it. Neither CoD not ark care a single bit for their storage needs.

[-] nonagonOrc@lemmy.world 7 points 10 months ago

Heh, a single bit

this post was submitted on 10 Nov 2023
1347 points (97.4% liked)

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