this post was submitted on 29 Oct 2023
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I usually play games on "normal" difficulty these days, for a balanced challenge. However, I don't particularly enjoy boss fights, or at least I don't enjoy the extra challenge associated with them. Was thinking it would be nice if games had a separate setting so I could just set boss fights to "easy", while not making the rest of the game less challenging as well.

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[–] ArmoredCavalry@lemmy.world 11 points 1 year ago (2 children)

Right? When I was a kid I would specifically enjoy the "challenge" of trying to beat something over and over. Nowadays though... I just like playing a game for the experience. I still like feeling "progression", so things go from difficult to easy as my character advances. But having to repeat something multiple times? Eh... just not my jam anymore.

[–] SaltySalamander@kbin.social 12 points 1 year ago (1 children)

As a kid I enjoyed the cheats. As an adult? I way way prefer the challenge.

[–] SpaceNoodle@lemmy.world 2 points 1 year ago (1 children)

Same, but I also already have a job, and I don't want a game to just be more work.

[–] SkyeStarfall@lemmy.blahaj.zone 5 points 1 year ago* (last edited 1 year ago) (1 children)

In the end, it's personal preference, and so both play styles should ideally be supported.

I love a challenge, it's how I relax. If something isn't challenging for me I quickly get bored and stop playing. I basically need my brain to be stimulated and thinking and trying to properly relax. Which is why I often trend towards "hardcore" or difficult/brutal games.

[–] SpaceNoodle@lemmy.world 2 points 1 year ago (1 children)

There's a difference between a challenge and a slog.

[–] SkyeStarfall@lemmy.blahaj.zone 1 points 1 year ago (1 children)

Again, personal preference. What I consider a fun challenge you would 100% consider a slog.

[–] Cybersteel@lemmy.ml 1 points 1 year ago

Not really. There's a quote a big line between a good old fun and being a fuckin masochist

[–] rustyriffs@lemmy.world 1 points 1 year ago

I used to feel like I didn't get my money's worth until I beat a game. That quickly fell out. I just measure a game's worth by my enjoyment of it now.