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That's two games today that I was hyped for that ended up being trash. Just gonna get hyped for indie games from now on

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[-] betelgeuse@hexbear.net 30 points 1 year ago

The snapping is weird, it's like it doesn't snap. There are no bikes. There are pedestrian roads though, so that's good. It works like it did in CS1 except without the special zoning or services.

It does look better, graphically. I do experience stuttering. I'm not sure if I like the architecture. It looks like something a very liberal city would create to be modern while also being cheap for building associations. Houses look like boldly colored, giant chicken coops. I'd much rather they let you set that stuff up with the themes, which probably will come eventually.

Selling resources seems like ez mode for money management. You can have a poorly designed economy but still make money just by selling your water and power. I expect a balance patch.

[-] iridaniotter@hexbear.net 26 points 1 year ago
[-] betelgeuse@hexbear.net 41 points 1 year ago

No but there is prison labor.

[-] iridaniotter@hexbear.net 47 points 1 year ago* (last edited 1 year ago)

Slavery & Cars: American Republic

[-] sloth@hexbear.net 34 points 1 year ago* (last edited 1 year ago)

Workers & Resources: Appreciates this Comment hammer-sickle

[-] o_d@lemmygrad.ml 16 points 1 year ago

🤣. Fr tho, I do need to figure that game out at some point. The learning curve is rough.

[-] LaGG_3@hexbear.net 17 points 1 year ago

Travel back to 1976 and get a degree in urban planning from People's Friendship University of Russia lol

this post was submitted on 24 Oct 2023
90 points (100.0% liked)

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