I've been thinking about making this thread for a few days. Sometimes, I play a game and it has some very basic features that are just not in every other game and I think to myself: Why is this not standard?! and I wanted to know what were yours.
I'm talking purely about in-game features. I'm not talking about wanting games to have no microtransactions or to be launch in an actually playable state because, while I agree this problem is so large it's basically a selling when it's not here... I think it's a different subject and it's not what I want this to be about, even if we could talk about that for hours too.
Anyway. For me, it would simply be this. Options. Options. Options. Just... give me more of those. I love me some more settings and ways to tweak my experience.
Here are a few things that immediatly jump to my mind:
- Let me move the HUD however I want it.
- Take the Sony route and give me a ton of accessibility features, because not only is making sure everyone can enjoy your game cool, but hey, these are not just accessibility features, at the end of the day, they're just more options and I often make use of them.
- This one was actually the thing that made me want to make this post: For the love of everything, let me choose my languages! Let me pick which language I want for the voices and which language I want for the interface seperatly, don't make me change my whole Steam language or console language just to get those, please!
- For multiplayer games: Let people host their own servers. Just like it used to be. I'm so done with buying games that will inevitably die with no way of playing them ever again in five years because the company behind it shut down the servers. for it (Oh and on that note, bring back server browsers as an option too.)
What about you? What feature, setting, mode or whatever did you encounter in a game that instantly made you wish it would in every other games?
EDIT:
I had a feeling a post like this would interest you. :3
I am glad you liked this post. It's gotten quite a lot of engagement, much more than I expected and I expected it to do well, as it's an interesting topic. I want you to know that I appreciate all of you who took the time to interact with it You've all had great suggestion for the most part, and it's been quite interesting to read what is important to you in video games.
I now have newly formed appreciation from some aspects of games that I completely ignored and there are now quite a lot of things that I want to see become standard to. Especially some of you have troubles with accessibility, like text being read aloud which is not common enough.
Something that keeps on popping up is indeed more accessibility features. It makes me think we really need a database online for games which would detail and allow filtering of games by the type of accessibility features they have. As some features are quite rare to see but also kind of vital for some people to enjoy their games. That way, people wouldn't have to buy a game or do extensive research to see if a game covers their needs. I'm leaving this here, so hopefully someone smarter than me and with the knowledge on how to do this could work on it. Or maybe it already exists and in this case I invite you to post it. :)
While I did not answer most of you, I did try and read the vast majority of the things that landed in my notifications.
There you go. I'm just really happy that you liked this post. :)
So this is my own post, but I'm still gonna comment on it because I have something else.
AI Bots support for multiplayer games.
It's become quite a rarity but it used to be... I wouldn't say standard, but common in older games and I really miss it.
Sometimes I really enjoy the gameplay loop of a multiplayer game but I just don't want to play it in multiplayer. There is too much pressure. Counter-Strike is a good example of that. I like the gameplay loop. I like the game but I spent a ton of my time playing it offline against bots on custom maps.
It's not exactly the same as playing with real players. I know they don't behave the same. But speaking of not behaving the same, at least I don't have to be worried of being insulted or anything if I make a mistake. There is much less pressure to succeed in games like this which I find fun. It's often hard to play online because it's all pressure and no fun for me.
Programming decent AI bots is complicated I know that which is why it's probably as rare as it is nowadays but I still miss it there has been too many games that I loved that simply died and I can't play anymore because there is no bot supports on it. I would love to be able to play my favorite game like for example, a Battlefield 1 game with 63 other bots that can pilot vehicles and do all of the things that real players would do.
That's why I love Ravenfield. But yeah, how many games have died and how many gameplay loop do we miss and can never play again because it would require actual players and there was never any proper bot support implemented?
I can think of a few and actually one of them is Star Wars Battlefront 2015 which had some sort of AI bot implemented but it used a very different kind of AI. They don't move like actual players. They have completely different animations and behaviors and what's worse is that they have a really nasty tendency to focus on the player. Which means that on some maps and some difficulty you come out of a hallway, out on the outside part of the map, and all of a sudden every bottom of the map, every starship is firing at you. Because you're the priority target.
Battlefront 2 2017 eventually implemented instant action and did it much better. Sadly I prefer the gameplay loop of the 2015 game by a lot. Oh well.
If you like me, buy Ravenfield on Steam. It's not a game that happens to have bot support. It's actually a game that is completely built around this. It's not just a feature, it's the point of the game, and I love it for it.