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this post was submitted on 17 Oct 2023
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Have they posted anything about their experiences developing this? I'm curious on their thoughts of Godot vs Unity. This might be the most established studio to ship something in Godot.
One of the MegaCrit devs, Casey Yano, wrote a little blog post on his experience of it: On Evaluating Godot
That was an interesting read, thanks!
Thanks for this. Good article.
To be fair it would have been interesting to read this from someone who actually liked using Unity in the first place...
Cassette Beasts was also made with Godot! https://godotengine.org/article/godot-showcase-cassette-beasts/
Cassette beasts is so damn good! It's pokemon, but better and unique.
It's an amazing game! I never felt pressured to collect all the beasts, but at the same time looked forward to trying to level the cassettes up! If they ever do sequels, I hope they figure out an alternative solution to what is now Pokemon's massive design strength/flaw.
There can't honestly be a lot of them. I'm sure even folks who donated don't have that much of their personal ego wrapped up in a game engine. Not to say there aren't none, of course, because there's always people who really will cling to anything.
I see you're new to the Internet
Apparently, yes! https://caseyyano.com/on-evaluating-godot-b35ea86e8cf4