this post was submitted on 12 Oct 2026
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Games

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Europe is investigating Minecraft, Valorant, Diablo Immortal and more over their in-game currencies. The industry offered clearer prices and refunds, but regulators still want more. The fight now rests on a much bigger question: should virtual currency count as real money, and what would that mean for everyone who plays?

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[–] chgxvjh@hexbear.net 8 points 6 days ago* (last edited 6 days ago)

At the very least they should ban the deliberate practice where the most common purchases don't line up with amounts of currency you can purchase. Same with gift cards.