this post was submitted on 04 Oct 2026
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That's good, sounds like there's only a handful of places you can improve then.
With the farm, make sure that the food box has it's first slot filled with as much of one dish as you can make. Pals always eat from the first available slot, so by filling it you can make sure they never move along to later slots. I'm fairly sure cotton candy is an ingredient too, so you can set permissions on the box to only allow food to be placed in it, so they should take it to a box or fridge instead, where they won't eat it. I think the default keybind to access box permissions on PC is v.
Potentials can be viewed by equipping one of the pairs of pal glasses, and are a direct % bonus to the base stat, so want to be in the 90-100 range. Every other stat boost stacks mutiplicly with it, so increasing a potential from 0 to 100 gives the single biggest stat increase available. Easy way to get stat increasing fruits are dog coins again, otherwise you have to wait for expeditions to bring you stat fruits. You can also use mushroom cakes to get better potentials from breeding, and mutated eggs will always have high stat potentials.
You can buy reusable implants from the pidf for bounty tokens or the Arena for arena tokens. These cover the gold passive skills, so aren't the highest bonuses, but before you start cracking relics from the world tree they're the only ones that are easy to get - there are a handful of disposable ones in the little puzzle ruins, but it's literally only 2 or 3 across the whole map. You can make breeding chains using pals that randomly spawned with the platinum skills to move them onto your desired species, but takes a lot of time and cake, so probably isn't worth the effort. Speaking of the puzzle ruins, make sure you use the items you get from them - there should be a rod that gives +pal damage and +electrical damage which helps a lot for this fight.
The last thing is the specific mechanics of the Panthalus fight: the arena is mostly water, so mons that default to walking (which I think all the dragon-electrics do) have to swim, which slows them and both drains stamina and stops them from restoring it. Swimming and hovering mons (e.g surfent/jormuntide, helzephyr/bellanoir) don't have that slow or stamina drain, so they can stay out on the water and keep attacking rather than having to return to land to get their stamina back. This mechanic turns up in like 3 other fights and is easy to cheese in those ones, so is very missable.
Good luck with the fight - there is a final boss, but Panthalus is the real test that checks if you've learnt and applied all the different mechanics they've put in the game, and the World Tree is the reward. The prizes inside will trivialise the tasks it took to get there; ancient farms produce vegetables faster than you can use them, ancient hatcheries breed and hatch eggs in a matter of seconds, ancient synthesisers produces mountains of every wood and ore, and the relics will give you all the star fruits, stat fruits, implants, and blueprints you need to build your perfect team. Unfortunately, cotton candy remains just as slow to produce.