this post was submitted on 03 Oct 2026
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If a game ever did that to me I'd probably put the whole franchise down.
Luckily it was only a problem in the original PS2 release where you didn't control your other party members and could only set the type of AI they'd use. Mitsuru (who you'd almost always set on support) healing the final boss became a minor meme in the fandom.
The Persona 3 FES rerelease a year later, and all future Persona games, gave you full direct control of your entire party, so you could simply not use healing while that character was confused (which randomized the target of any actions you took). The rereleases also made the final boss way less annoying by removing its ability to act twice in a row (making it hit harder instead), so it was both a quicker fight and also much less likely you'd get hit by that spell in the first place.
So the AI for dragon quest/warrior 4 doesn't know which spells don't work against a specific enemy unless that character has fought that enemy before.
Which isn't much of a problem until you get to the final boss. You slog through the final dungeon, heal up your party, then head in to fight the boss. And watch as your magic users waste all their mp trying to banish the final boas (which surprise, he is immune to). So in order to win you have to fight him and lose once.
My first time playing the game (as a kid) I ragequit the game because I didn't have the patience to try the boas twice the right way. Every time I'd lose, I'd just load the game so my characters would never learn what would not work.
I wasn't the brightest kid.