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6th gen. PS2 was the cheapest DVD player, DVDs were a huge upgrade from VHS. It was a grest "single console", anything that was on multiple consoles would be on PS2. More great exclusives than any other console except for the SNES when most games were exclusive, some all time greats. Native backwards compatible with the previously best selling console of all time.
And then there is everything else. The GameCube has many of the greatest entries in long running Nintendo series, and therefore the greatest games of all time. It was a strong comeback in tech after N64. One of the best controllers ever, people still use it.
Xbox had crazy good hardware for the time, it was more 6.5 gen. It basically invented the concept of a home theater PC. While the Duke isn't exactly the best Xbox controller, it was a good first stab at focusing on ergonomics, especially for adults. A lot less exclusives than the previous two, but a respectable amount, and a crazy hard hitting top 5 that you could play endlessly. Because of the tech and coming out slightly later with new content, it usually has the definitive version of third party games. The first console with fully formed online and plenty of games to get people out of their comfort zone to try it.
Dreamcast is here too kinda. More 5.5 gen in practice, but certainly closer to 6 tech wise, it is probably more powerful than PS2. 6th gen was good at unique experiences, and Dreamcast is the epitome of this. So many strange games that somehow work really well. Excellent arcade ports during a time when that was relevant and some GOAT fighting games were releasing.
For the generation as a whole, it was a HUGE graphical jump, but not that much more difficult to program than 5th gen. Production values also took a big jump, people were realizing that video games were a more legitimate thing, which largely ptevented unforgivably horrid voice acting common for 5th gen, but neither were companies spending millions on famous actors or motion capture. Performance was the biggest jump, going from plenty of games doing a (not even steady) 20 FPS to 60 FPS being the new standard. Not always, some stuff was a locked 30 or unlocked 30 usually averaging 30 only on lows. Honestly the next 2 gens had less 60 FPS games than 6th gen. Because of these things, we got a LOT more games than we're used to now with a LOT more quality control and content than previous gens. Online was possible on everything but GameCube, but not pushed to much to the point it takes over and micro transactions began, or rely on endless patches, not having the full game on the disk, or releasing a broken game to maybe finish later. The main course was in your hands and runs on your machine that you own, and the older I get, the more I prefer that. Wireless controllers were a thing if you wanted to pay a little extra. Every console had a strong visual identity. Look at the boot up screen and menus for all 4 consoles, but especially PS2 and Xbox. Then look at PS5 and Xbox Series. Are they even different besides seeing a bit more blue or green? Boring. Ads. No cool effects to get you hyped for the game.
I could probably go on but yeah it's 6the gen for sure. You could basically play good 6th gen games the rest of your life.