this post was submitted on 07 Jul 2026
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No, of course you are right that it's not the same team from 1993, but they are the ones who fixed the FPS shooting in FO4.
Doom isn't the singularity it was in the 90s, but it is still a well loved and unique franchise.
And as others have pointed out, even without their own IPs, this team has a lot of knowledge and skills that can be applied to other MS properties.
I'm one of the ones who's been arguing letting their skill go was insane.
And even Fallout 4 was over 11 years ago. Still a very different time and company then.
Chaps, I believe we can all agree that even if Id Software consisted of a cage filled with deranged chimps they'd still be more qualified and useful than any Microsoft exec.
Then why aren't syndicalizing?
Tech workers have traditionally been allergic to unions for some reason, though that is starting to change. They should contact Game Workers Unite or the IWW.
These are seasoned senior vets. They should have enough bank to syndicate.
My word, Fallout 4 was eleven years ago.
It's crazy how well the original Doom and Doom II have aged. While modern source ports have improved it with higher resolutions and level limits, the underlying gameplay is as fun as ever even today. Other, more advanced competitors of the day like Duke Nukem 3D haven't aged as well.
The shooting and movement mechanics of the OG Dooms are still great, but I can only tolerate them for a few levels due to the keycard driven gameplay combined with the maze-like level design, which I think aged quite poorly, and was something that bothered me even in the 90's.