this post was submitted on 01 Jul 2026
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haven't played the final version. it's not lib it shows how amazing central planning is
the devs are def soviet asthetic fandom types and roleplay silly in the updates but unless they've updated with politics the worse thing is "secret police" which seems like a pretty non invasive way to make sure your teachers, administrators, power plant managers, etc aren't reactionaries. you don't even arrest them it's more like a background check so they can't get too high in admin
beyond that your goal is to literally make everyone happy and well provided for. the game will let you do full post-scarcity if you go for it
i'm too tired for more info but you can play it like sim city and turn off systems. start either with familiar stuff or go all in. and then there's the mode where you have to do construction infrastructure first and have to build everything with heavy equipment, resources, and time. and that's where the game enters a realm like Kerbal Space Program
i love taking a devastated, post WW2 micro-nation where everyone is huddling in medieval buildings and build construction yards at the edge of the map and slowly build them their own modern nation with all their needs provided for. WALKABLE cities. it's so fun to lay paths and you learn the glory of the micro-district where everything people need is right there!
and there is a simple local market economy and export economy so the game acknowledges people still shop and enjoy life in a socialist republic