this post was submitted on 25 Jun 2026
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[–] rue@lemmy.zip 5 points 1 day ago (2 children)

But DX12 doesn’t use DXVK, it uses VKD3D-Proton.

[–] ColdWater@lemmy.ca 1 points 22 hours ago (1 children)

Didn't vkd3d stand for Vulkan Direct 3D?, a directx reimplementation/translation of proton/wine?

[–] who@feddit.org 1 points 16 hours ago* (last edited 15 hours ago)

As far as I know, it has always been specifically for Direct3D 12, which makes sense because of that version's design similarities to Vulkan.

DXVK does the same thing for earlier Direct3D versions.

https://gitlab.winehq.org/wine/vkd3d/-/raw/master/README

https://raw.githubusercontent.com/HansKristian-Work/vkd3d-proton/refs/heads/master/README.md

[–] thingsiplay@lemmy.ml 1 points 1 day ago

Ah, you are right. I didn't pay attention to this. It even says this in the introduction of the article. Thanks for clearing up.