this post was submitted on 25 Jun 2026
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Proton translates D3D12 to Vulkan. So the game runs with Vulkan on Linux.
But DX12 doesn’t use DXVK, it uses VKD3D-Proton.
Didn't vkd3d stand for Vulkan Direct 3D?, a directx reimplementation/translation of proton/wine?
As far as I know, it has always been specifically for Direct3D 12, which makes sense because of that version's design similarities to Vulkan.
DXVK does the same thing for earlier Direct3D versions.
https://gitlab.winehq.org/wine/vkd3d/-/raw/master/README
https://raw.githubusercontent.com/HansKristian-Work/vkd3d-proton/refs/heads/master/README.md
Ah, you are right. I didn't pay attention to this. It even says this in the introduction of the article. Thanks for clearing up.