this post was submitted on 10 Jun 2026
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There's an idea in art and character design, that "less is more." You shouldn't "overdesign" a character or else it becomes messy and noisy, it gets too hard to tell what is going on with them. A character with too many accessories and ideas (especially if a lot of them are redundant) just looks unpleasant to the eyes. It would be like reading a story where a character is described with a dozen synonyms in a single paragraph, it just feels redundant and messy.
Additionally, there's also the idea of "show, don't tell." and this also applies to character design. Real people don't walk around covered in badges that loudly state important things about them. Slogans have their place, but most people generally don't exist as a walking billboard for half a dozen different vaguely related ideas. So when a character is designed like that it just feels fake and forced, like the designer couldn't figure out a way to organically design the character/they have no respect for their audience and feel a need to just state everything rather than let the audience connect the dots themselves.
So with both of these in mind, we can see that this character design is a bad.
There's no ideas here because this is AI
But I still think it is important to say why AI art is bad, it isn't bad because it is AI, it is bad because AI can't create depth and subtlety in art, and the people who prompt AI have no interest in learning anything about how to make actual art.
some people have at various times. i remember a liberal button fad during the bush administration