this post was submitted on 07 Jun 2026
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[–] shinratdr@lemmy.ca 32 points 1 week ago (1 children)

I had Quake 3 Arena running on my N95, when the phone was still relevant, someone ported all 3 Quakes to it and they ran really well. I know people are glazing it in this thread but it was such a great example of why Nokia died.

It had a proper PowerVR GPU, same one as the iPhone. Should have been great… except the OS didn’t even use it. Most games neglected to as well. When they did use it, like with NGage or OVI titles they worked great, but the OS and apps felt as dated and laggy as ever thanks to S60.

Had great Bluetooth support, full A2DP when iPhones couldn’t even change volume over Bluetooth. But Bluetooth headphones had limited battery life, usually only 1-2 hours in that era. What happens when they die? Auto-pause? No, IMMEDIATELY play your music over the loudest speaker in the world in the middle of the subway.

Why put in such advanced hardware and not take advantage of it properly? Because the OS & Hardware teams didn’t talk to each other. Apparently hardware would dictate features, OS would code to support them and nobody was looking at the big picture.

[–] Devconsole@sh.itjust.works 2 points 6 days ago

Thanks for the context!