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submitted 1 year ago by admin@beehaw.org to c/gaming@beehaw.org
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[-] ampersandrew@kbin.social 24 points 1 year ago

Time limited rewards on battle passes are pretty predatory. They're designed to keep you playing when you otherwise wouldn't want to.

[-] MagicShel@programming.dev 9 points 1 year ago

Jokes on them. That stuff turns me off. I’ve been playing one iteration or another of Diablo for over 25 years. I mean I take long breaks but I always come back. But Diablo 4, as well as it’s made, isn’t Diablo. I don’t want other people in my games unless they are IRL friends, and while I enjoy seasonal powers because I enjoy the gameplay, I don’t care about the rewards. And I’m just not a big fan of stacking tiny little 1-2% buffs and calling that advancement. When I drop a skill point I want to feel it without breaking out statistical analysis.

I played the hell out of it up until the season and then for about a month into the season. And I think I’m already done with it. Rather play BG3, or replay Jedi, or finish Horizon Forbidden West assuming I still remember how to play. D4 was a good story and the production values are top notch, but it doesn’t have the replayability joy of earlier games.

[-] marco@beehaw.org 2 points 1 year ago* (last edited 1 year ago)

I don't think I have interacted with another person on D4 except for a IRL friend I played with for a little while. I'm back to playing D3 and some PoE.

[-] snooggums@kbin.social 5 points 1 year ago

Slaps that FOMO part of people's brains.

[-] GunnarRunnar@beehaw.org 3 points 1 year ago

Oh yeah, I see. I guess I'm too used to that stuff that it didn't struck me as that egregious compared to any other game.

this post was submitted on 30 Sep 2023
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