this post was submitted on 05 Jun 2026
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[–] supersquirrel@sopuli.xyz 12 points 1 day ago (1 children)

I play a lot of multiplayer games and I find that gaming constantly teaches me that no matter what, it always comes down to the quality of the community.

Every other aspect of design is a detail comparatively.

[–] stickly@lemmy.world 2 points 1 day ago (2 children)

A well designed game plants the seeds for that. E.g. trying to avoid toxicity by removing chat vs supporting community hosted/moderated servers.

[–] supersquirrel@sopuli.xyz 1 points 9 hours ago

I agree, for multiplayer video game design I think this is where the most difficult kind of artistry comes in.

[–] Holytimes@sh.itjust.works 1 points 13 hours ago (2 children)

I still hold voip is the worse thing you can add to a game if your goal is to have a good community.

Its exclusively used to harass basically.

[–] supersquirrel@sopuli.xyz 1 points 9 hours ago

It depends, all of the multiplayer games I play voice chat is great, but I don't play popular games that attract asshats.

[–] CybranM@feddit.nu 2 points 12 hours ago

Have you played Arc Raiders? VoIP there is (generally) a pleasant experience.