this post was submitted on 05 Jun 2026
378 points (99.0% liked)
PC Gaming
14791 readers
692 users here now
For PC gaming news and discussion. PCGamingWiki
Rules:
- Be Respectful.
- No Spam or Porn.
- No Advertising.
- No Memes.
- No Tech Support.
- No questions about buying/building computers.
- No game suggestions, friend requests, surveys, or begging.
- No Let's Plays, streams, highlight reels/montages, random videos or shorts.
- No off-topic posts/comments, within reason.
- Use the original source, no clickbait titles, no duplicates. (Submissions should be from the original source if possible, unless from paywalled or non-english sources. If the title is clickbait or lacks context you may lightly edit the title.)
founded 3 years ago
MODERATORS
you are viewing a single comment's thread
view the rest of the comments
view the rest of the comments
I play a lot of multiplayer games and I find that gaming constantly teaches me that no matter what, it always comes down to the quality of the community.
Every other aspect of design is a detail comparatively.
A well designed game plants the seeds for that. E.g. trying to avoid toxicity by removing chat vs supporting community hosted/moderated servers.
I agree, for multiplayer video game design I think this is where the most difficult kind of artistry comes in.
I still hold voip is the worse thing you can add to a game if your goal is to have a good community.
Its exclusively used to harass basically.
It depends, all of the multiplayer games I play voice chat is great, but I don't play popular games that attract asshats.
Have you played Arc Raiders? VoIP there is (generally) a pleasant experience.