this post was submitted on 29 May 2026
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I'm taking a HUGE grain of salt on that. Not saying there isn't research, but "good"? That's questionable. And I'm not even saying wrong... just extremely suspect. This reeks of misusing science to justify sexism. Giving every stinky gamer incel something to pull up as their proof.
I would need to see a HUGE amount of independent research on this.
Only thing I've ever seen that indicates a substantial sex disparity when it comes to gaming is that women, significantly more than men, commonly tend to get disoriented more quickly and to a more substantial degree, from VR gameplay sessions.
That this is a thing, is well documented, but explanations are not widedly agreed on, or well understood, afaik.
https://pmc.ncbi.nlm.nih.gov/articles/PMC10805816/
https://gitnux.org/vr-motion-sickness-statistics/
https://motionsicklab.com/blog/vr-motion-sickness-women
The second link there has it as a 2:1 ratio that women are more likely to get VR motion sick than men.
Proposed explanations include:
VR headsets don't fit women's heads as well, and getting a precise IPD config that remains stable is critical.
Hormonal cycles influence the vesitublar system, the ability to maintain and regulate balance.
Generally higher rates of anxiety from other kinds of motion sickness inducing activities being carried forward to VR, as previous indications of significant motion sickness well predict VR simulator disorientation.
Counter point.... maybe men are better at gaming because we normalize that gaming is a men's space. And we allow them to explore the hobby and practice it from a much younger age.
Like, women are pushed out of the space, whereas boys playing and becoming familiar with gaming, its controls, 3D environments, mechanics, spacial reasoning, puzzle tropes, menus systems.... are all very normative experiences. Women not so much. Much like how women tend to be better communicators and empathetic. Because that's the gender norms we push as a culture.
Saying men are better at gaming while ignoring the fact that we make it extremely uncomfortable for women to develop those same gaming skills is a huge bias.
Suffice to say, if your argument doesn't address that, then its a bullshit argument. I'm not gonna hear "maybe it's wOmEn hOrMoNeS" as anything other than casual misogyny.
It's like saying "hmmm maybe men are bad at showing their feelings because their brain is dumb" while ignoring the fact that society routinely ridicules and mocks men who are emotional.
I mean, I don't disagree that that's possible as well.
I'm just summarizing the literature on this, there are many more studies that indicate the effect difference exists, and as I said... nobody that I am aware of has sort of cleared the field with a broadly accepted explanation for why the observable effect does actually exist.
It's an open question in the published papers on this, afaik.
But yeah!
I agree with you, it would interesting to see a paper that actually takes into account essentially experience with different kinds of games with different kinds of practiced skillsets...
...and yeah definitely for quite a long time, video gaming was marketed as primarily 'male'... you'd get 'girl' games like Barbie's Horse Adventure, things that were some 90s marketing exec's idea of what a girl would want in a video game, and then the rest was John Romero's about to make you his BITCH, SUCK IT DOWN... etc.
Yeah, I remember 'GIRL = Guy In Real Life', I was in Ventrilo servers where a girl would join, and half the boys there would just immediately assume they're not actually a girl. There was a great deal of misogyny in video gaming, that has only somewhat lessened fairly recently.
It is indeed highly plausible to me that none of the eggheads who have studied this so far have gotten far into the science of how... yeah, video gaming? Being able to play video games?
Yeah thats actually a complex suite or combo if different mental and physical skills, like how a martial artist will tell you there's a lot more to unarmed combat than 'be fast and strong'.
Mind you, sp3ctr4l pointed out that an observed lower compatibility with VR games is the only relevant difference (with scientific backing) they're aware of. The hormone stuff is a proposed explanation that might be from one of the papers they cited, which I'm too tired to look into right now.
"The only difference I am aware of is more frequent motion sickness in VR games and here's three possible explanations, one of which involves hormones" is a much different statement than "women are worse at video games because of hormones". Almost diametrically so.
Sure, they could've spelled out the implication that there is no relevant difference in skill between sexes. But they definitely didn't make the statement you responded to.
Why is it that the people I see most often talking about women's hormonal cycles usually have little understanding of hormones? Women don't have any more hormones than men. Hell, eating a peach will change anyone's hormone levels. Living for full twenty four hours changes your hormone levels.
Just summarizing the literature.
Here's the full section:
I mean, that just sounds like you're unwilling to accept information that goes against your worldview.
But there is actually a ton of research on this, not too sure what criteria you define for independent though, as all of it is published in journals. And from general population samples to elite sprinters at the Olympics.
The other interesting thing about it, is that some retrospective meta analysis shows the gap appears to be decreasing with one study speculating it's because more women drive and play sports now compared to the 60s when the first studies looking at this happened.
If there wasn't rampant sexism in the industry, your "tons of good research" wouldn't exist
And what exactly are you basing that on? Just that you dont like the results?