this post was submitted on 29 May 2026
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I'm taking a HUGE grain of salt on that. Not saying there isn't research, but "good"? That's questionable. And I'm not even saying wrong... just extremely suspect. This reeks of misusing science to justify sexism. Giving every stinky gamer incel something to pull up as their proof.
I would need to see a HUGE amount of independent research on this.
Only thing I've ever seen that indicates a substantial sex disparity when it comes to gaming is that women, significantly more than men, commonly tend to get disoriented more quickly and to a more substantial degree, from VR gameplay sessions.
That this is a thing, is well documented, but explanations are not widedly agreed on, or well understood, afaik.
https://pmc.ncbi.nlm.nih.gov/articles/PMC10805816/
https://gitnux.org/vr-motion-sickness-statistics/
https://motionsicklab.com/blog/vr-motion-sickness-women
The second link there has it as a 2:1 ratio that women are more likely to get VR motion sick than men.
Proposed explanations include:
VR headsets don't fit women's heads as well, and getting a precise IPD config that remains stable is critical.
Hormonal cycles influence the vesitublar system, the ability to maintain and regulate balance.
Generally higher rates of anxiety from other kinds of motion sickness inducing activities being carried forward to VR, as previous indications of significant motion sickness well predict VR simulator disorientation.
Counter point.... maybe men are better at gaming because we normalize that gaming is a men's space. And we allow them to explore the hobby and practice it from a much younger age.
Like, women are pushed out of the space, whereas boys playing and becoming familiar with gaming, its controls, 3D environments, mechanics, spacial reasoning, puzzle tropes, menus systems.... are all very normative experiences. Women not so much. Much like how women tend to be better communicators and empathetic. Because that's the gender norms we push as a culture.
Saying men are better at gaming while ignoring the fact that we make it extremely uncomfortable for women to develop those same gaming skills is a huge bias.
Suffice to say, if your argument doesn't address that, then its a bullshit argument. I'm not gonna hear "maybe it's wOmEn hOrMoNeS" as anything other than casual misogyny.
It's like saying "hmmm maybe men are bad at showing their feelings because their brain is dumb" while ignoring the fact that society routinely ridicules and mocks men who are emotional.
Mind you, sp3ctr4l pointed out that an observed lower compatibility with VR games is the only relevant difference (with scientific backing) they're aware of. The hormone stuff is a proposed explanation that might be from one of the papers they cited, which I'm too tired to look into right now.
"The only difference I am aware of is more frequent motion sickness in VR games and here's three possible explanations, one of which involves hormones" is a much different statement than "women are worse at video games because of hormones". Almost diametrically so.
Sure, they could've spelled out the implication that there is no relevant difference in skill between sexes. But they definitely didn't make the statement you responded to.
I mean, I don't disagree that that's possible as well.
I'm just summarizing the literature on this, there are many more studies that indicate the effect difference exists, and as I said... nobody that I am aware of has sort of cleared the field with a broadly accepted explanation for why the observable effect does actually exist.
It's an open question in the published papers on this, afaik.
But yeah!
I agree with you, it would interesting to see a paper that actually takes into account essentially experience with different kinds of games with different kinds of practiced skillsets...
...and yeah definitely for quite a long time, video gaming was marketed as primarily 'male'... you'd get 'girl' games like Barbie's Horse Adventure, things that were some 90s marketing exec's idea of what a girl would want in a video game, and then the rest was John Romero's about to make you his BITCH, SUCK IT DOWN... etc.
Yeah, I remember 'GIRL = Guy In Real Life', I was in Ventrilo servers where a girl would join, and half the boys there would just immediately assume they're not actually a girl. There was a great deal of misogyny in video gaming, that has only somewhat lessened fairly recently.
It is indeed highly plausible to me that none of the eggheads who have studied this so far have gotten far into the science of how... yeah, video gaming? Being able to play video games?
Yeah thats actually a complex suite or combo if different mental and physical skills, like how a martial artist will tell you there's a lot more to unarmed combat than 'be fast and strong'.
Why is it that the people I see most often talking about women's hormonal cycles usually have little understanding of hormones? Women don't have any more hormones than men. Hell, eating a peach will change anyone's hormone levels. Living for full twenty four hours changes your hormone levels.
Just summarizing the literature.
Here's the full section:
Forgive my skepticism. My life has been full of people blaming everything from a disagreement to chronic depression on hormones. While technically correct, there is a mountain of literature on the fact that women don't experience more emotionality than men. But that's beside the point.
When hormones come up I'm immediately skeptical. That said, I acquiesce that hormones have an effect on female biology, that's obvious. However, as I researched this further I found that while women reported more motion sickness, actual tests done to record symptoms showed little difference between men and women. I'm open to hormone fluctuations affecting motion sickness, but I'm not convinced it's a cause.
https://www.researchgate.net/publication/51354839_Gender_differences_in_motion_sickness_history_and_susceptibility_to_optokinetic_rotation-induced_motion_sickness
https://pmc.ncbi.nlm.nih.gov/articles/PMC1070722/
https://journals.sagepub.com/doi/10.1177/154193120204602602
I understand your ... well I'm not sure whether to call it 'well placed skepticism' or 'trauma response'... yeah, there are a lot of assholes who basically just hand wave away anything 'weird' in female/woman's behavior as 'must be starting her period' or something like that.
Yeah, I've not thoroughly researched this myself, like I said 'only thing I've even heard of' that seems to have at least some actual body of published literature.
The observed effect, the sex based difference in VR motion sickness ... that seems to be well observed and documented.
But, the proposed explanations are just that, proposed, not conclusive. The rest of that page that I cited, it essentially says that they think its a confluence of their proposed explanations, that all play some role in explaining the 2:1 difference... basically if you add them all up, that's how you get the 2:1 ratio.
But, as uh, SailorFuzz says, I think a big thing they are missing is that they're not taking into account just... actual previous experience with video games, playing different kinds of video games.
If you take a person whose never played like a PC FPS game before, they'll often be just totally baffled and disoriented by the concept of moving and also looking around at the same time.
I've got to imagine that VR is like that, but magnified, and the more time you've spent learning how to pilot an avatar character in a traditional PC FPS set up... thats got to build mental skills and neurokinetic pathways or patterns as a kind of muscle memory.
Soo, given that gals have for a long time been stigmatized out of the gaming space... less time or likelihood to develop those skills.
I think that's actually a very compelling explanation, or at least part of the explanation, but I'm not aware of anyone whose actually studied that.
Ok now lets see your actual papers here...
The first one says that broadly, men and women have roughly the same actual amounts of motion sickness, its just that women report it more often, essentially because that's socially acceptable/expected.
Yeah, sure, I believe that. But, it doesn't specifically go into... what stage of their cycle they were in. They didn't ask about or track that.
The thing that I referenced said that basically at a certain point in a womans cycle, vestibular system is more unbalanced than otherwise.
So, both these things could be true at the same time. Take a random sample of women at random stages in their cycle, vs random sample of men, on average, similar amounts of actual motion sickness, because during most of a woman's cycle, there is no difference in susceptability to motion sickness.
I can't actually access the second paper because my security settings on my web browser are telling Google's recapcha/redirect to go fuck itself...
Third link/paper unfortunately only displays for me the Abstract, so I can't actually read the full paper for methodology.
It does say more studies need to be done, taking 'susceptibility' into account... I'd suggest to them that maybe actually tracking what stage of her cycle a woman is in could be a mechanistic, explanatory factor, and that you might end up with: on average, men and women have broadly similar rates of actual (vs reported) motion sickness, but more women tend to get more motion sick during a certain brief stage of their cycle.
Of course, maybe... motion sickness susceptibility has something like a genetic or epigenetic component... and maybe there is some kind of inheritance kind of thing going on. Maybe its more likely to be carried on or expressed by the X chromosome, maybe not.
Lots of possible mechanisms could be at play, but yeah again, I don't know that there is something approach a solid 'theory of precisely why some people get more motion sick than others'.
I mean, that just sounds like you're unwilling to accept information that goes against your worldview.
But there is actually a ton of research on this, not too sure what criteria you define for independent though, as all of it is published in journals. And from general population samples to elite sprinters at the Olympics.
The other interesting thing about it, is that some retrospective meta analysis shows the gap appears to be decreasing with one study speculating it's because more women drive and play sports now compared to the 60s when the first studies looking at this happened.