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Tokyogurl: The star who faked her career and set women’s esports back
To say fake gamer girls don't exist is a braindumb statement. Just because gatekeeping incels exist doesn't mean that fake gamer girls don't exist. Like, a large majority of Twitch is "gamer girl fantasy lets chat" streams. Anyone can see how it's great from a marketing standpoint to be the novel and fetishized "gamer girl". It does well for a target audience.
How are you gonna say fake gamer girls don't exist, like SSSniperwolf is right there. Belle Delphine exists.
I don't know why more girls aren't represented in pro level play. It's probably because of the toxic nature of gamers (probably). Because everyone of them will be compared to Tokyogurl, to SSSniperwolf, to Pokemane. Girls who sold out being good at playing for being sexy while playing.
I was also literally going to say SSSniperWolf lol.
Yeah, being a pick me by way of pretending to love all the video games, to put on a show for the boys, ... while in actuality just being a cut throat sociopathic narcissist...
pretty big niche.
Literally cosplaying as female video game characters is a substantial niche in male targeted porn now, ... its a way of appealing to an audience.
The roughly equivalent counterpart would be the performatively feminist nice guy ally type dude. Apparently another term for this is 'matcha male'.
They share in common that they superficially adopt the aesthic/performance of what their target demo seems to like. It's cynical, not genuine; affect as strategy and tactics, not authentic.
Obviously there are plenty of women who really do love video games, obviously there are plenty of men who are real feminists.
But there are plenty of fakes as well.
Do you know about any other "fakes"?
Pokimane comes to mind?
Amouranth?
I mean, I literally quit using or visiting Twitch years ago, because... a huge chunk of it was women obviously leveraging their sex appeal, while playing video games, or enaging with the culture around video games, to literally grow a cult following.
Of course... I'd say there were a fair number of guys that did the male version of this too.. Dr Disrespect comes to mind.
The male version being 'bro I'm so cool and badass and awesome and everyone else sucks because I'm sooo good at video games'.
These people are in love with themselves far more than they are with video games.
Pirate Software, there's another male one!
Probably bc of how toxic the industry is from both management and the players. I’ve seen so many accounts of harassment, abuse, and exploitation.
The guitar world has those phony women, too. They dress real sexy, and play a solo on the guitar or bass. A few are pretty good, some are awful, but most are just faking it.
Grace Bowers is the lone exception. She started posting when she was about 14, and since was pretty good, and really cute, she was strongly encouraged. When she hit 18, she went pro in a big way, even though she still had a long way to go to be a true pro level player.
She's gotten a lot better, probably because she's met and played with EVERYBODY by now. Imagine how good you'd get if every day you got another guitar lesson from another legend.
Sir, I fear you are forgetting that you are not as Cool As Kim Deal.
IE, such a cool bassist that other bands write songs about how cool she is.
I'm taking a HUGE grain of salt on that. Not saying there isn't research, but "good"? That's questionable. And I'm not even saying wrong... just extremely suspect. This reeks of misusing science to justify sexism. Giving every stinky gamer incel something to pull up as their proof.
I would need to see a HUGE amount of independent research on this.
I mean, that just sounds like you're unwilling to accept information that goes against your worldview.
But there is actually a ton of research on this, not too sure what criteria you define for independent though, as all of it is published in journals. And from general population samples to elite sprinters at the Olympics.
The other interesting thing about it, is that some retrospective meta analysis shows the gap appears to be decreasing with one study speculating it's because more women drive and play sports now compared to the 60s when the first studies looking at this happened.
Only thing I've ever seen that indicates a substantial sex disparity when it comes to gaming is that women, significantly more than men, commonly tend to get disoriented more quickly and to a more substantial degree, from VR gameplay sessions.
That this is a thing, is well documented, but explanations are not widedly agreed on, or well understood, afaik.
https://pmc.ncbi.nlm.nih.gov/articles/PMC10805816/
https://gitnux.org/vr-motion-sickness-statistics/
https://motionsicklab.com/blog/vr-motion-sickness-women
The second link there has it as a 2:1 ratio that women are more likely to get VR motion sick than men.
Proposed explanations include:
VR headsets don't fit women's heads as well, and getting a precise IPD config that remains stable is critical.
Hormonal cycles influence the vesitublar system, the ability to maintain and regulate balance.
Generally higher rates of anxiety from other kinds of motion sickness inducing activities being carried forward to VR, as previous indications of significant motion sickness well predict VR simulator disorientation.
Counter point.... maybe men are better at gaming because we normalize that gaming is a men's space. And we allow them to explore the hobby and practice it from a much younger age.
Like, women are pushed out of the space, whereas boys playing and becoming familiar with gaming, its controls, 3D environments, mechanics, spacial reasoning, puzzle tropes, menus systems.... are all very normative experiences. Women not so much. Much like how women tend to be better communicators and empathetic. Because that's the gender norms we push as a culture.
Saying men are better at gaming while ignoring the fact that we make it extremely uncomfortable for women to develop those same gaming skills is a huge bias.
Suffice to say, if your argument doesn't address that, then its a bullshit argument. I'm not gonna hear "maybe it's wOmEn hOrMoNeS" as anything other than casual misogyny.
It's like saying "hmmm maybe men are bad at showing their feelings because their brain is dumb" while ignoring the fact that society routinely ridicules and mocks men who are emotional.
I mean, I don't disagree that that's possible as well.
I'm just summarizing the literature on this, there are many more studies that indicate the effect difference exists, and as I said... nobody that I am aware of has sort of cleared the field with a broadly accepted explanation for why the observable effect does actually exist.
It's an open question in the published papers on this, afaik.
But yeah!
I agree with you, it would interesting to see a paper that actually takes into account essentially experience with different kinds of games with different kinds of practiced skillsets...
...and yeah definitely for quite a long time, video gaming was marketed as primarily 'male'... you'd get 'girl' games like Barbie's Horse Adventure, things that were some 90s marketing exec's idea of what a girl would want in a video game, and then the rest was John Romero's about to make you his BITCH, SUCK IT DOWN... etc.
Yeah, I remember 'GIRL = Guy In Real Life', I was in Ventrilo servers where a girl would join, and half the boys there would just immediately assume they're not actually a girl. There was a great deal of misogyny in video gaming, that has only somewhat lessened fairly recently.
It is indeed highly plausible to me that none of the eggheads who have studied this so far have gotten far into the science of how... yeah, video gaming? Being able to play video games?
Yeah thats actually a complex suite or combo if different mental and physical skills, like how a martial artist will tell you there's a lot more to unarmed combat than 'be fast and strong'.
Mind you, sp3ctr4l pointed out that an observed lower compatibility with VR games is the only relevant difference (with scientific backing) they're aware of. The hormone stuff is a proposed explanation that might be from one of the papers they cited, which I'm too tired to look into right now.
"The only difference I am aware of is more frequent motion sickness in VR games and here's three possible explanations, one of which involves hormones" is a much different statement than "women are worse at video games because of hormones". Almost diametrically so.
Sure, they could've spelled out the implication that there is no relevant difference in skill between sexes. But they definitely didn't make the statement you responded to.
Why is it that the people I see most often talking about women's hormonal cycles usually have little understanding of hormones? Women don't have any more hormones than men. Hell, eating a peach will change anyone's hormone levels. Living for full twenty four hours changes your hormone levels.
Just summarizing the literature.
Here's the full section:
If there wasn't rampant sexism in the industry, your "tons of good research" wouldn't exist
And what exactly are you basing that on? Just that you dont like the results?