this post was submitted on 24 May 2026
22 points (86.7% liked)
PC Gaming
14735 readers
297 users here now
For PC gaming news and discussion. PCGamingWiki
Rules:
- Be Respectful.
- No Spam or Porn.
- No Advertising.
- No Memes.
- No Tech Support.
- No questions about buying/building computers.
- No game suggestions, friend requests, surveys, or begging.
- No Let's Plays, streams, highlight reels/montages, random videos or shorts.
- No off-topic posts/comments, within reason.
- Use the original source, no clickbait titles, no duplicates. (Submissions should be from the original source if possible, unless from paywalled or non-english sources. If the title is clickbait or lacks context you may lightly edit the title.)
founded 3 years ago
MODERATORS
you are viewing a single comment's thread
view the rest of the comments
view the rest of the comments
for the sake of the existing player base, I just hope they don't add tons of stutters and nuke the system requirements into orbit
I just don't have a lot of hope for UE6 lol
I mean, it's an arena-based game with a small handful of mostly static car models pushing around a ball. Even in the announcement trailer, the new car models aren't exactly looking like they are made out of a billion polygons. This isn't an open world game either, so traversal stutter is out of the question already. Load in the entire arena and done. They can get away with static GI too.
Hardware requirements will be higher, but since this will have to run on Switch 2 and your run of the mill laptop with iGPUs, they won't be outrageous. I'll eat my hat if it doesn't run on the MacBook Neo with an old iPhone chip and 8 GB of total RAM. The overlap between the target audiences of this laptop and this game might as well be a circle.