this post was submitted on 19 May 2026
721 points (98.3% liked)

Fuck AI

7578 readers
959 users here now

"We did it, Patrick! We made a technological breakthrough!"

A place for all those who loathe AI to discuss things, post articles, and ridicule the AI hype. Proud supporter of working people. And proud booer of SXSW 2024.

AI, in this case, refers to LLMs, GPT technology, and anything listed as "AI" meant to increase market valuations.

founded 2 years ago
MODERATORS
721
No good outcome here (media.piefed.zip)
submitted 1 month ago* (last edited 1 month ago) by inari@piefed.zip to c/fuck_ai@lemmy.world
 
you are viewing a single comment's thread
view the rest of the comments
[–] midribbon_action@lemmy.blahaj.zone 7 points 1 month ago* (last edited 1 month ago) (2 children)

I'm pretty sure the thing about datatypes is wrong. From experience programming shaders the most typical float values were 4 bytes. The physics simulations are run on cpus typically, not gpus, but for graphics processing of all kinds, smaller floats are used. The conclusion is right though.

[–] Gobbel2000@programming.dev 15 points 1 month ago (3 children)

4 bytes not 4 bits, so 32 bits. You can't do graphics on 4 bits, that's way too small.

Good catch, thanks

[–] wonderingwanderer@sopuli.xyz 1 points 1 month ago

Yeah, even the Game&Watch was 8-bit

[–] Valmond@lemmy.dbzer0.com 1 points 1 month ago

But you can use 4bits neural networks.

[–] RushLana@lemmy.blahaj.zone 1 points 1 month ago

Some people already replied but I would like to add that even if float type where the right one.

AI dedicated hardware doesn't bundle stuff you usually espect from a gpu like dedicated encoder and decoders.